Arbjrn Posted May 4, 2016 Posted May 4, 2016 I'm working on a mesh containing several components/shape nodes. I would like some components to retain the textures defined by my .nif when a body textureset is applied. This is essentially applying a body textureset to an armor mesh where the body texture will be affected but the armor texture will not. Ex: A mesh has: Component A, has textureset AT Component B, has textureset BT Now when a textureset CT is applied to the mesh, I'd like to change only the texture set of component A: Component A, has textureset CT Component B, has textureset BT As it is, dynamically applying a textureset to my mesh seems to properly change the texture of component A and produce a missing texture for Component B. I'm not too familiar with texturesets. Any ideas? Solved. I found that armoraddon items have a model data window that allows for the selection of mesh nodes.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.