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Mesh Components and TextureSets


Arbjrn

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I'm working on a mesh containing several components/shape nodes.  I would like some components to retain the textures defined by my .nif when a body textureset is applied.

 

This is essentially applying a body textureset to an armor mesh where the body texture will be affected but the armor texture will not.

 

Ex:

A mesh has:

Component A, has textureset AT

Component B, has textureset BT

 

Now when a textureset CT is applied to the mesh, I'd like to change only the texture set of component A:

 

Component A, has textureset CT

Component B, has textureset BT

 

As it is, dynamically applying a textureset to my mesh seems to properly change the texture of component A and produce a missing texture for Component B.

 

I'm not too familiar with texturesets.  Any ideas?

 

 

 

Solved.  I found that armoraddon items have a model data window that allows for the selection of mesh nodes.

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