PureCarnage Posted May 4, 2016 Posted May 4, 2016 Not sure what I'm missing as I can see the Thread ID as well as detect that the animation has the player. Event HandleAnimationEnd(int threadID, bool HasPlayer) if(HasPlayer) ; works fine. Debug.Notification( "Thread ID: " + threadID ) ; showing thread ids 0 or 1 ;sslThreadController Thread = SexLab.ThreadSlots.GetController(threadID) ; tried but no results. sslThreadController Thread = SexLab.GetController(threadID) ; still no results. Actor[] Positions = Thread.Positions Debug.Notification("End Actors: " + Thread.Positions.Length) ; debug always shows 0 for length. int i = 0 while i < Positions.Length ; do sumtin (but nothing happens) Debug.Notification(Positions[i].GetLeveledActorBase().GetName()) i+=1 EndWhile EndIf EndEvent The script is set to a Blank quest, everything seems to work in terms of registering the hook. Now if I can just pull the actor list. Any ideas? Latest version of Sexlab 1.61.
PureCarnage Posted May 12, 2016 Author Posted May 12, 2016 Very strange, it just suddenly started working after I installed a few other mods. Which is great, now I can start developing my mod. I also started a new game so maybe it was the save game didn't update properly while developing.
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