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.esp's and .esm's disabling?!


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This has been plaguing me since the 1.5 update and I'm sure others too. Every time I either change, remove, or install a mod all of my esp's and esm's disable. I have tried the * option with the plugins.txt, uninstalled NMM and all mods along with a fresh install of FO4 and that still hasn't fixed the problem. Just hoping to find a fix for this problem

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since you mentioned NMM I'm going to assume that's what you're using for installing the mods, are you launching using the Fallout 4 Script Extender? I can't say about NMM because I use Mod Organizer myself, but with MO and possible when using no mod manager, any time the launcher is run your ESP/Ms will disable themselves.

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It is happening to me too.  I just close and reopen NMM when it happens and re-tick all the ESPs/ESMs that got disabled.  Thankfully I only have about a dozen mods right now, or it'd really be a crappy thing going on.  Not sure if it's the FO Launcher or NMM doing it.  

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You don't need to enable them one by one. Select one with the mouse and click the green checkbox in the toolbar on the left side. This will show a dialog asking if you want to enable them all. Click Yes and it will enable all of them.

 

The problem with disabling esp/esm doesn't happen when you start the game from NMM itself.  

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The problem with NMM disabling your mods happens whenever a change is made to your load order. It can happen when you install / uninstall a mod or when you manually adjust your load order by moving a plugin up or down in the list. As Prinyo said, you can just click the green checkmark on the left side of the Plugins tab. 

 

If you have a lot of mods installed, you might want to tell NMM to export your load order to a text file. That way you can just import that file after NMM gleefully unchecks everything. Those buttons are just below the green checkmark.

 

I started a thread a couple of days ago about this issue on the Nexus bug report forum so hopefully there's a fix in our future. In the meantime, either of the two above mentioned workarounds should do the trick.

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Thank you very much everyone! :D I feel relived and dumb at the same time for not realizing that green check mark lol. Been having one of those weeks. I hope they do come out with a fix for this soon. But for now that is so much quicker then ticking 1 at a time or messing with the plugins.txt

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Just throwing it out there, if you're willing to move away from NMM, I haven't had this problem with Mod Organizer other than when I use the launcher to tweak my game settings. Could save the hassle of re-enabling them constantly, and you might even find you like MO better. The only real "issue" with the alpha version of MO that supports Fallout 4 is it won't use the inis you can edit from within the program, it always reads the ones in your Documents folder.

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You don't need to enable them one by one. Select one with the mouse and click the green checkbox in the toolbar on the left side. This will show a dialog asking if you want to enable them all. Click Yes and it will enable all of them.

 

The problem with disabling esp/esm doesn't happen when you start the game from NMM itself.  

 

 I probably should have noticed it before, but never paid attention to that toolbar.  Thanks for pointing it out.  :D  (Seriously...No sarcasm)  

Just throwing it out there, if you're willing to move away from NMM, I haven't had this problem with Mod Organizer other than when I use the launcher to tweak my game settings. Could save the hassle of re-enabling them constantly, and you might even find you like MO better. The only real "issue" with the alpha version of MO that supports Fallout 4 is it won't use the inis you can edit from within the program, it always reads the ones in your Documents folder.

I have fought longer and harder with MO then any other mod manager in my life.  I will stick with NMM.  I won't ever fault anyone for using MO, but I just never liked it.

 

 

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Two things with this, as I noticed a similar issue today.  

 

1. Nothing gets disabled in NMM (version 0.61.4 is installed IIRC) but when I load a save none of my mods are loaded. 

 

2. There is now a Mods folder in the Steam/SteamApps/common/Fallout4 folder and a "Mods" option in the main menu that tries to take me to bethesda.net.

 

I haven't tried using MO with FO4 yet, as it is still in Alpha and I'm waiting for at least the beta release.  Thanks for the location of the plugins.txt file Kargrin, I was trying to find that. 

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All my mods are working I don't use NMM never have and been modding Beth games since Oblivion I do it all manually and launch via the script extender series I have read tons of post about mods not working either here or at Nexus all have the same common word NMM.. What I do is add the mods via notepad in the  Plugin.txt and in the DLClist.text make sure to put an * at the beginning of ech file and use f4se as your launching platform here's sample. just ignore the do not modify lines

 

*# This file is used by Fallout4 to keep track of your downloaded content.
*# Please do not modify this file.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
*ArmorKeywords.esm
*SettlementKeywords.esm
*Homemaker.esm
*Worsin's Garage.esm
*Centered camera.esp
*Armorsmith Extended.esp
*Armorsmith Automatron.esp
*LegendaryModification.ESP
*LegendaryModificationMisc.esp
*LegendaryModification2LM.esp
*WIPAG - Paint Garage - Full (Easy).esp
*wipag-automatron.esp
*WIPAG - ArmorKeywords Compatibility Patch.esp
*6slots.esp
*CBBE.esp
*OCDecorator.esp
*OCDispenser.esp
*OCDuplicator.esp
*UniquePlayer.esp
*HAAS.esp
*Jetpackring.esp
*LongerStealthboys.esp
*Better Vendor Stalls.esp
*Simple Intersection.esp
*NoObjectLimit.esp
*Fusebox Generator.esp
*Utopia Generator with defense.esp
*LongerPowerLines3x.esp
*TimerPowerSwitch.esp
*WaterAnywhere.esp
*DD_I_Ran_Out_Of_Funny_Names.esp
*Eli_Crafting Shiz 9000.ESP
*Dont Throw Stones.esp
*InsElevator-AllGlass.esp
*NX Pro - Farm Core.esp
*OnlyFemaleSettlersVanilla.esp
*Beautiful Female Enemies.esp
*Beautiful Settlers.esp
*Adorable Companions.esp
*ScrapDeadThings.esp
*BobbleGirl.esp
*slaveCollar.esp
*FreeDaz.esp
*PantyHose.ESP
*JC-Bikini.ESP
*SuitDreams(1.Very Light).esp
*slootyVaultSuit.esp
*DA Micro Bikini.esp
*DA Body Lace black.esp
*DA Lingerie Set & Shoes.esp
*DA Forsworn Armor.esp
*GITS_suit_by_OniNigma.esp
*Deathclaw Hunter Armor.esp
*Deathclaw Hunter - AWKCR Patch.esp
*ModdableBuddy.esp
*DLCTameCreatureFix.esp
*dcc-bp-lol.esp
*rfortaleza.esp
*rfortaleza2.esp
*le666piercings.esp
*OutfitSwitcher.esp
*MiscHairstyle.esp
*KSHairdos.esp
*Buildable_PAFrames.esp
*Wall Oil Lamps.esp
*MkVIIMacTurret.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-HomemakerKeyPatch.esp
*WastelandWorkshopPatch.esp
*Waterworld - Very Translucent.esp

 

Also make sure these lines are in your Fallout.ini file

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
 
And same place will be..
 
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\

 

I t hope this helps you all out there until there is a NMM update and fix..

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And this is why I stick to NMM.  

Added some more mods just now.  Closed and reopened NMM.  Got notified of an update.  
 

Version 0.61.21
 
Bugfix: Fixed Fallout 4 1.5 issue that could cause plugins to become disabled when changing a plugin load order.
 
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