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MCM script not working


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Posted

I'm working on a project with another modder and was supposed to write the script to get an MCM menu working. I've made a few of these before; I should be good at it, right? Apparently not. I've looked at the whole script for hours and can't figure out what's wrong with it. I go in game and it doesn't matter how many times I save-reload or use the setstage SKI_ConfigManagerInstance 1 command or even just wait, it won't register/show up. Just to be sure that there was nothing wrong with the Quest that holds the script, I removed my MCM script and replaced it with another script with the single line "Scriptname testscript___ extends SKI_ConfigBase" and that menu registered just fine.

 

Any help you can give me is appreciated. Here's the script:

 

 

Scriptname BB_GameSettingsMCMCustomization extends SKI_ConfigBase


import Game


;----------Properties----------
; First off, you need to give a name to what your menu will be called. You do this by filling in the Property called "ModName".
; Next, you need to name the pages/tabs of your menu. I have written this script to accomodate up to 5 pages. Give the names in order from top to bottom by filling in the array property "Pages".
; When filling array properties, you hit "Add" to create the next element in the array.


int Property LayoutPreset = 3 Auto
; I've coded in three layouts.
; If this is set to 1, then it will go left to right.
; If this is set to 2, then it will go top-down.
; If this is set to 3, then it will do a sort-of "centered" top-down. The default and my favorite.


string[] Property Page01SettingStrings Auto
string[] Property Page02SettingStrings Auto
string[] Property Page03SettingStrings Auto
string[] Property Page04SettingStrings Auto
string[] Property Page05SettingStrings Auto
; Those are the names ("strings") of the Game Settings we're making editable. Be sure to type them correctly.
; Each set corresponds to the indicated Page.
; Note: THESE ARRAYS CAN ONLY HAVE A MAXIMUM OF 128 ELEMENTS IN EACH OF THEM.


int[] Property Page01SettingType Auto
int[] Property Page02SettingType Auto
int[] Property Page03SettingType Auto
int[] Property Page04SettingType Auto
int[] Property Page05SettingType Auto
; For these "Types", 1 will mean "int", 2 will mean "float".
; Recall the order of the Game Settings you added to PageXXSettingStrings.
; For example, the 4th element of Page05SettingType is 2, this tells the script that whatever Game Setting is the 4th element of Page05SettingStrings takes a float value rather than an int.
; This is just for cleanliness. Typing 2 for everything may still work.


float[] Property Page01SettingMaxValue Auto
float[] Property Page02SettingMaxValue Auto
float[] Property Page03SettingMaxValue Auto
float[] Property Page04SettingMaxValue Auto
float[] Property Page05SettingMaxValue Auto


float[] Property Page01SettingMinValue Auto
float[] Property Page02SettingMinValue Auto
float[] Property Page03SettingMinValue Auto
float[] Property Page04SettingMinValue Auto
float[] Property Page05SettingMinValue Auto
; Collectively, those previous two sets of arrays give the minimum and maximum values that will appear on the MCM slider for the corresponding Game Setting.


float[] Property Page01SettingIntervalValue Auto
float[] Property Page02SettingIntervalValue Auto
float[] Property Page03SettingIntervalValue Auto
float[] Property Page04SettingIntervalValue Auto
float[] Property Page05SettingIntervalValue Auto
; This sets the interval in which the MCM slider will jump for the corresponding Game Setting.
; If the setting is of type int, any setting here will be coerced to an int.


int[] Property Page01SettingDecimalPlaces Auto
int[] Property Page02SettingDecimalPlaces Auto
int[] Property Page03SettingDecimalPlaces Auto
int[] Property Page04SettingDecimalPlaces Auto
int[] Property Page05SettingDecimalPlaces Auto
; Sets the number of decimal places that will be displayed in the menu if the corresponding Game Setting was identified as being a float.
; Ignored if the corresponding GameSetting is an int.


string[] Property Page01SettingDescription Auto
string[] Property Page02SettingDescription Auto
string[] Property Page03SettingDescription Auto
string[] Property Page04SettingDescription Auto
string[] Property Page05SettingDescription Auto
; Here you can type the descriptions that shows up at the bottom of the MCM when you hover over the corresponding option in the MCM.
;----------End Of Properties----------


;----------Variables----------
int[] Page01Options
int[] Page02Options
int[] Page03Options
int[] Page04Options
int[] Page05Options


float[] Page01SettingValue
float[] Page02SettingValue
float[] Page03SettingValue
float[] Page04SettingValue
float[] Page05SettingValue


bool InitializationComplete = false
;----------End of Variables----------




;----------The Juicy Stuff----------
Event OnConfigInit()


Page01Options = new int[128]
Page02Options = new int[128]
Page03Options = new int[128]
Page04Options = new int[128]
Page05Options = new int[128]
Page01SettingValue = new float[128]
Page02SettingValue = new float[128]
Page03SettingValue = new float[128]
Page04SettingValue = new float[128]
Page05SettingValue = new float[128]


int i


if Page01SettingStrings != None
i = 0
while i < Page01SettingStrings.length
if Page01SettingType[i] == 1
Page01SettingValue[i] = GetGameSettingInt(Page01SettingStrings[i]) as float
elseif Page02SettingType[i] == 2
Page01SettingValue[i] = GetGameSettingFloat(Page01SettingStrings[i])
endif
i += 1
endwhile
endif
if Page02SettingStrings != None
i = 0
while i < Page02SettingStrings.length
if Page02SettingType[i] == 1
Page02SettingValue[i] = GetGameSettingInt(Page02SettingStrings[i]) as float
elseif Page02SettingType[i] == 2
Page02SettingValue[i] = GetGameSettingFloat(Page02SettingStrings[i])
endif
i += 1
endwhile
endif
if Page03SettingStrings != None
i = 0
while i < Page03SettingStrings.length
if Page03SettingType[i] == 1
Page03SettingValue[i] = GetGameSettingInt(Page03SettingStrings[i]) as float
elseif Page03SettingType[i] == 2
Page03SettingValue[i] = GetGameSettingFloat(Page03SettingStrings[i])
endif
i += 1
endwhile
endif
if Page04SettingStrings != None
i = 0
while i < Page04SettingStrings.length
if Page04SettingType[i] == 1
Page04SettingValue[i] = GetGameSettingInt(Page04SettingStrings[i]) as float
elseif Page04SettingType[i] == 2
Page04SettingValue[i] = GetGameSettingFloat(Page04SettingStrings[i])
endif
i += 1
endwhile
endif
if Page05SettingStrings != None
i = 0
while i < Page05SettingStrings.length
if Page05SettingType[i] == 1
Page05SettingValue[i] = GetGameSettingInt(Page05SettingStrings[i]) as float
elseif Page05SettingType[i] == 2
Page05SettingValue[i] = GetGameSettingFloat(Page05SettingStrings[i])
endif
i += 1
endwhile
endif


InitializationComplete = true
endEvent


Event OnGameReload()
if InitializationComplete == true
int i
if Page01SettingStrings != None
i = 0
while i < Page01SettingStrings.length
if Page01SettingType[i] == 1
SetGameSettingInt(Page01SettingStrings[i], Page01SettingValue[i] as int)
else
SetGameSettingFloat(Page01SettingStrings[i], Page01SettingValue[i])
endif
i += 1
endwhile
endif
if Page02SettingStrings != None
i = 0
while i < Page02SettingStrings.length
if Page02SettingType[i] == 1
SetGameSettingInt(Page02SettingStrings[i], Page02SettingValue[i] as int)
else
SetGameSettingFloat(Page02SettingStrings[i], Page02SettingValue[i])
endif
i += 1
endwhile
endif
if Page03SettingStrings != None
i = 0
while i < Page03SettingStrings.length
if Page03SettingType[i] == 1
SetGameSettingInt(Page03SettingStrings[i], Page03SettingValue[i] as int)
else
SetGameSettingFloat(Page03SettingStrings[i], Page03SettingValue[i])
endif
i += 1
endwhile
endif
if Page04SettingStrings != None
i = 0
while i < Page04SettingStrings.length
if Page04SettingType[i] == 1
SetGameSettingInt(Page04SettingStrings[i], Page04SettingValue[i] as int)
else
SetGameSettingFloat(Page04SettingStrings[i], Page04SettingValue[i])
endif
i += 1
endwhile
endif
if Page05SettingStrings != None
i = 0
while i < Page05SettingStrings.length
if Page05SettingType[i] == 1
SetGameSettingInt(Page05SettingStrings[i], Page05SettingValue[i] as int)
else
SetGameSettingFloat(Page05SettingStrings[i], Page05SettingValue[i])
endif
i += 1
endwhile
endif
endif
endEvent


Event OnPageReset(string page)
if LayoutPreset == 1
SetCursorFillMode(LEFT_TO_RIGHT)
else
SetCursorFillMode(TOP_TO_BOTTOM)
endif


if Pages.length > 0 && page == Pages[0]
if LayoutPreset == 3
SetCursorPosition(0)
int i = 0
int Cutoff = Page01SettingStrings.length - ((Page01SettingStrings.length as int) / 2)
while i < Page01SettingStrings.length
if i == Cutoff
SetCursorPosition(1)
endif
if Page01SettingType[i] == 1
Page01Options[i] = AddSliderOption(Page01SettingStrings[i], GetGameSettingInt(Page01SettingStrings[i]), "{0}")
else
Page01Options[i] = AddSliderOption(Page01SettingStrings[i], GetGameSettingFloat(Page01SettingStrings[i]), ("{" + Page01SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile
else
int i = 0
while i < Page01SettingStrings.length
if Page01SettingType[i] == 1
Page01Options[i] = AddSliderOption(Page01SettingStrings[i], GetGameSettingInt(Page01SettingStrings[i]), "{0}")
else
Page01Options[i] = AddSliderOption(Page01SettingStrings[i], GetGameSettingFloat(Page01SettingStrings[i]), ("{" + Page01SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile 
endif
elseif Pages.length > 1 && page == Pages[1]
if LayoutPreset == 3
SetCursorPosition(0)
int i = 0
int Cutoff = Page02SettingStrings.length - ((Page02SettingStrings.length as int) / 2)
while i < Page02SettingStrings.length
if i == Cutoff
SetCursorPosition(1)
endif
if Page02SettingType[i] == 1
Page02Options[i] = AddSliderOption(Page02SettingStrings[i], GetGameSettingInt(Page02SettingStrings[i]), "{0}")
else
Page02Options[i] = AddSliderOption(Page02SettingStrings[i], GetGameSettingFloat(Page02SettingStrings[i]), ("{" + Page02SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile
else
int i = 0
while i < Page02SettingStrings.length
if Page02SettingType[i] == 1
Page02Options[i] = AddSliderOption(Page02SettingStrings[i], GetGameSettingInt(Page02SettingStrings[i]), "{0}")
else
Page02Options[i] = AddSliderOption(Page02SettingStrings[i], GetGameSettingFloat(Page02SettingStrings[i]), ("{" + Page02SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile 
endif
elseif Pages.length > 2 && page == Pages[2]
if LayoutPreset == 3
SetCursorPosition(0)
int i = 0
int Cutoff = Page03SettingStrings.length - ((Page03SettingStrings.length as int) / 2)
while i < Page03SettingStrings.length
if i == Cutoff
SetCursorPosition(1)
endif
if Page03SettingType[i] == 1
Page03Options[i] = AddSliderOption(Page03SettingStrings[i], GetGameSettingInt(Page03SettingStrings[i]), "{0}")
else
Page03Options[i] = AddSliderOption(Page03SettingStrings[i], GetGameSettingFloat(Page03SettingStrings[i]), ("{" + Page03SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile
else
int i = 0
while i < Page03SettingStrings.length
if Page03SettingType[i] == 1
Page03Options[i] = AddSliderOption(Page03SettingStrings[i], GetGameSettingInt(Page03SettingStrings[i]), "{0}")
else
Page03Options[i] = AddSliderOption(Page03SettingStrings[i], GetGameSettingFloat(Page03SettingStrings[i]), ("{" + Page03SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile 
endif
elseif Pages.length > 3 && page == Pages[3]
if LayoutPreset == 3
SetCursorPosition(0)
int i = 0
int Cutoff = Page04SettingStrings.length - ((Page04SettingStrings.length as int) / 2)
while i < Page04SettingStrings.length
if i == Cutoff
SetCursorPosition(1)
endif
if Page04SettingType[i] == 1
Page04Options[i] = AddSliderOption(Page04SettingStrings[i], GetGameSettingInt(Page04SettingStrings[i]), "{0}")
else
Page04Options[i] = AddSliderOption(Page04SettingStrings[i], GetGameSettingFloat(Page04SettingStrings[i]), ("{" + Page04SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile
else
int i = 0
while i < Page04SettingStrings.length
if Page04SettingType[i] == 1
Page04Options[i] = AddSliderOption(Page04SettingStrings[i], GetGameSettingInt(Page04SettingStrings[i]), "{0}")
else
Page04Options[i] = AddSliderOption(Page04SettingStrings[i], GetGameSettingFloat(Page04SettingStrings[i]), ("{" + Page04SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile 
endif
elseif Pages.length > 4 && page == Pages[4]
if LayoutPreset == 3
SetCursorPosition(0)
int i = 0
int Cutoff = Page05SettingStrings.length - ((Page05SettingStrings.length as int) / 2)
while i < Page05SettingStrings.length
if i == Cutoff
SetCursorPosition(1)
endif
if Page05SettingType[i] == 1
Page05Options[i] = AddSliderOption(Page05SettingStrings[i], GetGameSettingInt(Page05SettingStrings[i]), "{0}")
else
Page05Options[i] = AddSliderOption(Page05SettingStrings[i], GetGameSettingFloat(Page05SettingStrings[i]), ("{" + Page05SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile
else
int i = 0
while i < Page05SettingStrings.length
if Page05SettingType[i] == 1
Page05Options[i] = AddSliderOption(Page05SettingStrings[i], GetGameSettingInt(Page05SettingStrings[i]), "{0}")
else
Page05Options[i] = AddSliderOption(Page05SettingStrings[i], GetGameSettingFloat(Page05SettingStrings[i]), ("{" + Page05SettingDecimalPlaces[i] + "}"))
endif
i += 1
endwhile 
endif


endif 
endEvent


Event OnOptionSliderOpen(int option)
if Pages.length > 0 && CurrentPage == Pages[0]
int i = 0
while (option != Page01Options[i]) && (i < Page01SettingStrings.length)
i += 1
endwhile
float SettingValue = 1.0
float SettingInterval = 1.0
if Page01SettingType[i] == 1
SettingValue = GetGameSettingInt(Page01SettingStrings[i]) as float
SettingInterval = Page01SettingIntervalValue[i] as int
else
SettingValue = GetGameSettingFloat(Page01SettingStrings[i])
SettingInterval = Page01SettingIntervalValue[i]
endif
SetSliderDialogStartValue(SettingValue)
SetSliderDialogRange(Page01SettingMinValue[i], Page01SettingMaxValue[i])
SetSliderDialogInterval(SettingInterval)
elseif Pages.length > 1 && CurrentPage == Pages[1]
int i = 0
while (option != Page02Options[i]) && (i < Page02SettingStrings.length)
i += 1
endwhile
float SettingValue = 1.0
float SettingInterval = 1.0
if Page02SettingType[i] == 1
SettingValue = GetGameSettingInt(Page02SettingStrings[i]) as float
SettingInterval = Page02SettingIntervalValue[i] as int
else
SettingValue = GetGameSettingFloat(Page02SettingStrings[i])
SettingInterval = Page02SettingIntervalValue[i]
endif
SetSliderDialogStartValue(SettingValue)
SetSliderDialogRange(Page02SettingMinValue[i], Page02SettingMaxValue[i])
SetSliderDialogInterval(SettingInterval)
elseif Pages.length > 2 && CurrentPage == Pages[2]
int i = 0
while (option != Page03Options[i]) && (i < Page03SettingStrings.length)
i += 1
endwhile
float SettingValue = 1.0
float SettingInterval = 1.0
if Page03SettingType[i] == 1
SettingValue = GetGameSettingInt(Page03SettingStrings[i]) as float
SettingInterval = Page03SettingIntervalValue[i] as int
else
SettingValue = GetGameSettingFloat(Page03SettingStrings[i])
SettingInterval = Page03SettingIntervalValue[i]
endif
SetSliderDialogStartValue(SettingValue)
SetSliderDialogRange(Page03SettingMinValue[i], Page03SettingMaxValue[i])
SetSliderDialogInterval(SettingInterval)
elseif Pages.length > 3 && CurrentPage == Pages[3]
int i = 0
while (option != Page04Options[i]) && (i < Page04SettingStrings.length)
i += 1
endwhile
float SettingValue = 1.0
float SettingInterval = 1.0
if Page04SettingType[i] == 1
SettingValue = GetGameSettingInt(Page04SettingStrings[i]) as float
SettingInterval = Page04SettingIntervalValue[i] as int
else
SettingValue = GetGameSettingFloat(Page04SettingStrings[i])
SettingInterval = Page04SettingIntervalValue[i]
endif
SetSliderDialogStartValue(SettingValue)
SetSliderDialogRange(Page04SettingMinValue[i], Page04SettingMaxValue[i])
SetSliderDialogInterval(SettingInterval)
elseif Pages.length > 4 && CurrentPage == Pages[4]
int i = 0
while (option != Page05Options[i]) && (i < Page05SettingStrings.length)
i += 1
endwhile
float SettingValue = 1.0
float SettingInterval = 1.0
if Page05SettingType[i] == 1
SettingValue = GetGameSettingInt(Page05SettingStrings[i]) as float
SettingInterval = Page05SettingIntervalValue[i] as int
else
SettingValue = GetGameSettingFloat(Page05SettingStrings[i])
SettingInterval = Page05SettingIntervalValue[i]
endif
SetSliderDialogStartValue(SettingValue)
SetSliderDialogRange(Page05SettingMinValue[i], Page05SettingMaxValue[i])
SetSliderDialogInterval(SettingInterval)
endif
endEvent


Event OnOptionSliderAccept(int option, float value)
if Pages.length > 0 && CurrentPage == Pages[0]
int i = 0
while (option != Page01Options[i]) && (i < Page01SettingStrings.length)
i += 1
endwhile
if Page01SettingType[i] == 1
SetGameSettingInt(Page01SettingStrings[i], value as int)
SetSliderOptionValue(Page01Options[i], GetGameSettingInt(Page01SettingStrings[i]), "{0}")
Page01SettingValue[i] = GetGameSettingInt(Page01SettingStrings[i])
else
SetGameSettingFloat(Page01SettingStrings[i], value)
SetSliderOptionValue(Page01Options[i], GetGameSettingFloat(Page01SettingStrings[i]), ("{" + Page01SettingDecimalPlaces[i] + "}"))
Page01SettingValue[i] = GetGameSettingFloat(Page01SettingStrings[i])
endif
elseif Pages.length > 1 && CurrentPage == Pages[1]
int i = 0
while (option != Page02Options[i]) && (i < Page02SettingStrings.length)
i += 1
endwhile
if Page02SettingType[i] == 1
SetGameSettingInt(Page02SettingStrings[i], value as int)
SetSliderOptionValue(Page02Options[i], GetGameSettingInt(Page02SettingStrings[i]), "{0}")
Page02SettingValue[i] = GetGameSettingInt(Page02SettingStrings[i])
else
SetGameSettingFloat(Page02SettingStrings[i], value)
SetSliderOptionValue(Page02Options[i], GetGameSettingFloat(Page02SettingStrings[i]), ("{" + Page02SettingDecimalPlaces[i] + "}"))
Page02SettingValue[i] = GetGameSettingFloat(Page02SettingStrings[i])
endif
elseif Pages.length > 2 && CurrentPage == Pages[2]
int i = 0
while (option != Page03Options[i]) && (i < Page03SettingStrings.length)
i += 1
endwhile
if Page03SettingType[i] == 1
SetGameSettingInt(Page03SettingStrings[i], value as int)
SetSliderOptionValue(Page03Options[i], GetGameSettingInt(Page03SettingStrings[i]), "{0}")
Page03SettingValue[i] = GetGameSettingInt(Page03SettingStrings[i])
else
SetGameSettingFloat(Page03SettingStrings[i], value)
SetSliderOptionValue(Page03Options[i], GetGameSettingFloat(Page03SettingStrings[i]), ("{" + Page03SettingDecimalPlaces[i] + "}"))
Page03SettingValue[i] = GetGameSettingFloat(Page03SettingStrings[i])
endif
elseif Pages.length > 3 && CurrentPage == Pages[3]
int i = 0
while (option != Page04Options[i]) && (i < Page04SettingStrings.length)
i += 1
endwhile
if Page04SettingType[i] == 1
SetGameSettingInt(Page04SettingStrings[i], value as int)
SetSliderOptionValue(Page04Options[i], GetGameSettingInt(Page04SettingStrings[i]), "{0}")
Page04SettingValue[i] = GetGameSettingInt(Page04SettingStrings[i])
else
SetGameSettingFloat(Page04SettingStrings[i], value)
SetSliderOptionValue(Page04Options[i], GetGameSettingFloat(Page04SettingStrings[i]), ("{" + Page04SettingDecimalPlaces[i] + "}"))
Page04SettingValue[i] = GetGameSettingFloat(Page04SettingStrings[i])
endif
elseif Pages.length > 4 && CurrentPage == Pages[4]
int i = 0
while (option != Page05Options[i]) && (i < Page05SettingStrings.length)
i += 1
endwhile
if Page05SettingType[i] == 1
SetGameSettingInt(Page05SettingStrings[i], value as int)
SetSliderOptionValue(Page05Options[i], GetGameSettingInt(Page05SettingStrings[i]), "{0}")
Page05SettingValue[i] = GetGameSettingInt(Page05SettingStrings[i])
else
SetGameSettingFloat(Page05SettingStrings[i], value)
SetSliderOptionValue(Page05Options[i], GetGameSettingFloat(Page05SettingStrings[i]), ("{" + Page05SettingDecimalPlaces[i] + "}"))
Page05SettingValue[i] = GetGameSettingFloat(Page05SettingStrings[i])
endif
endif


endEvent


Event OnOptionHighlight(int option)
if Pages.length > 0 && CurrentPage == Pages[0]
int i = 0
while (option !=Page01Options[i]) && (i < Page01SettingStrings.length)
i += 1
endwhile
SetInfoText(Page01SettingDescription[i])
elseif Pages.length > 1 && CurrentPage == Pages[1]
int i = 0
while (option !=Page02Options[i]) && (i < Page02SettingStrings.length)
i += 1
endwhile
SetInfoText(Page02SettingDescription[i])
elseif Pages.length > 2 && CurrentPage == Pages[2]
int i = 0
while (option !=Page03Options[i]) && (i < Page03SettingStrings.length)
i += 1
endwhile
SetInfoText(Page03SettingDescription[i])
elseif Pages.length > 3 && CurrentPage == Pages[3]
int i = 0
while (option !=Page04Options[i]) && (i < Page04SettingStrings.length)
i += 1
endwhile
SetInfoText(Page04SettingDescription[i])
elseif Pages.length > 4 && CurrentPage == Pages[4]
int i = 0
while (option !=Page05Options[i]) && (i < Page05SettingStrings.length)
i += 1
endwhile
SetInfoText(Page05SettingDescription[i])
endif


endEvent
;----------End Of The Juicy Stuff----------

 

 

That's really hard to read because of no indents, so I've attached the script source.

 

Thank you for any help you can give me.

 

Tick_GameSettingsMCMCustomization.psc

Posted

I coldn't find anything wrong with the script itself. Assuming it's not something silly like forgetting to fill the script's ModName property, all I can guess is the script is getting trapped somewhere in OnConfigInit(), you do have a lot of While cycles in there. I'd suggest putting a debug line at the start and end of this function to figure out if it's the one causing the issue.

Posted

I got it to work, and it was really dumb of me. From the MCM wiki:

OnGameReload

There are certain settings you might want to apply after each game reload, for example scripted INI changes or other modifications that persist in memory.

To do this, extend OnGameReload of SKI_ConfigBase. Be aware that this is not part of the base API, so you'll be responsible for calling parent.OnGameReload(). Not doing that will break the menu.

event OnGameReload()
parent.OnGameReload() ; Don't forget to call the parent!

Utility.SetINIFloat("someSetting", someValue)
endEvent

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