BenChang Posted April 26, 2016 Posted April 26, 2016 Title. I have recently tried porting a model to Skyrim (for personal use of course). I converted the game file to FBX, ported it to 3ds max, exported it to nif using the plugin and then opened in nifskope. I manually added the BStexture property, and converted the textures to .dds (DXT5 ARGB 8 bpp | interpolated alpha). This was the result: As you can see, the textures are royally fuwarked up. Where are the texture maps stored? How can I ensure that 3dsmax exports them correctly?
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