Serifaz Posted April 24, 2016 Posted April 24, 2016 Ok so I thought I had this figured out. I should have known better than to close my thread before I had the whole thing in game and working. But Im retarded x) Anyways, I have a model that I am trying to apply physics to. there are two chains and a peice of cloth that move on the model. the physics move in game and everything. only problem is they are always on the floor. even when I move the bones higher it still pins to the floor...This doesn't happen when I turn the physics off. could it be gravity effecting the model when I don't want it to? its parented to the pelvis so I figured it would hold there, not sure if I'm right about that or not. But yeah here is a screen shot of me in game and the elements on the floor I have been at this for accouple days now with no progress so I figured it was time to ask for help.
Serifaz Posted April 24, 2016 Author Posted April 24, 2016 ok so I think I found out the problem. the mesh needs to be 100% attached to the pelvis to stay at where the pelvis is but I don't know how to weight it 100% to the pelvis and still have other ragdoll bones effecting it... any ideas?
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