tschutschi Posted April 24, 2016 Posted April 24, 2016 Hi there I made myself a new armor mashup and created an esp file for it. Everything seems to work fine (crafting, upgrading etc), but when I go into first person wearing that armor, nothing is showing up. Hands disappear and I see nothing instead. Changing partitions in BSDismemberSkinInstance doesn't help. I also tried a vanilla 1st person nif instead of my custom gauntlets and It didn't show up. Also when I use my custom 1st person gauntlets as a vanilla 1st person nif it works fine. All this points to the fact that the nif is fine, but something is wrong in my esp. Unfortunately I have no idea what... Any suggestions, or maybe anyone could take a quick look at my esp?! In return I could send you the armor for your personal use ahead of my release. Here's a little preview of the armor: I hope you guys know a solution to this btw, you'll find the armor by searching for "Lufia". the esp is attached to this post illustrations: not showing showing (when used as a vanilla replacer) as it should be LufiaSteel.esp
Nergui Posted April 24, 2016 Posted April 24, 2016 Is this the correct path for the 1st person gloves mesh? tschutschi\amanda\1stpers_lufiagloves.nif Should it instead be? tschutschi\amanda\1stpers_lufiagloves_1.nif This is just a guess and your issue may be something else.
tschutschi Posted April 24, 2016 Author Posted April 24, 2016 No that path should be / is correct. The mesh is 1stpers_lufiagloves.nif Any other ideas?
Nergui Posted April 24, 2016 Posted April 24, 2016 I can't see anything wrong with the.esp Try testing with the main gloves mesh. change tschutschi\amanda\1stpers_lufiagloves.nif to tschutschi\amanda\lufiagloves_1.nif Also, what is the race of the character you're using for testing?
tschutschi Posted April 24, 2016 Author Posted April 24, 2016 thx, that worked for some reason But now I noticed something new: the world model also is not showing up when I drop the armor... Using the same meshes didn't work there... that's less important, but I still would love to see it working.
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