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Bodyslide and MO no files in overwrite


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Posted

HI.

I am not sure this is a place for this, as I'm not sure which program causes the problem. If not here, please tell me where to post.

I recently switched from NMM to MO. Everything was working correctly but yesterday, when trying to build armors for a new profile in Bodyslide, I found there were no files in overwrite folder. They are not there on the disk where MO is installed or in game directory. Bodyslide is building correctly, but I have no idea where the files are. One in a hundred it works and once creating and saving a new preset also produced files correctly but I am not able to reproduce it.

MO is version 1.3.11, bodyslide is 3.4.

FNIS and skyproc patchers produce files correcly.

Thanks for help.

Posted

Nice to know I'm not the only one with this issue. Wish I could help; I hope someone knows how to fix it, because it's driving me nuts.

 

I have found that if you hold ctrl while generating, it actually DOES drop them where they're supposed to be (in the overwrite) but they're all in a jumble. Also, as a lot of them are very disingenuously named, or have the same name as the parts of other armors/clothes, it's not a viable alternative, in my book.

 

Edit:

 

Feel I should add: Your FNIS is most likely NOT working as well as you think, since there's an issue with the current version where it bypasses the simulated data folder and puts the files in the real one instead. Just noticed that mine's been doing that.

Posted

Also, is there even a good way to draw a load order pairing from MO 1? If not, maybe we should suggest that they make that a feature for 2, assuming 2 ever actually happens.

Posted

Edit:

 

I poked the blasted thing with a stick again, and it started working.

 

All I did was move the old built outfits out of the folder that the mod list on the left builds the virtual data folder from, and tried it again.

 

I would like to note that I also moved my presets into the main bodyslide folder just so I wouldn't lose them. Not sure if that had anything to do with the fix, but I'm adding it just in case, as I well know that I am not the greatest with software related shenanigans.

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