CanadianBlueBeer Posted April 24, 2016 Posted April 24, 2016 View File Just a few things trying the CK. In the Sanctuary cellar is now a duffelbag. In it are: The BlueBeered. ... Legendary .308 Combat RifleThe Blueeinator.... Legendary Laser Rifle (oh yeah baby!) +500 carryweight tooBlueBeers Cover It's a hat. Nice one too.BlueBeers Trenchcoat. What the fashionable spy is wearing. +500 carryweight as wellBlueBeers Shades. Ace McCool. 'nuff said. Lots of ammo for the above and 5k caps. 10k caps 1000 of each small shipment. That should get you started. Damage on the weaps is stupid high.Disintegration working fairly well on what can be disintegrated.Exception is when you get a decapitation shot. No ashes, but you doget a flying head. That works.Armor is Silver Shroud with some upgrades for fun. Just drop into the data folder. No idea how NMM will handle it.First published mod, so I'm learning as I go. May 5: another update, see log.Apr 27: updated, see the changelog Submitter CanadianBlueBeer Submitted 04/23/2016 Category Weapons & Spells Requires
CanadianBlueBeer Posted May 29, 2016 Author Posted May 29, 2016 Update coming. there's a bug in the Chamelon legendary so I removed it. Adding some vault 81 cures. (added those for the console crowd, but what the heck, saves a trip to qasmoke) Will be up tomorrow.
CanadianBlueBeer Posted May 30, 2016 Author Posted May 30, 2016 Update is in. BIG changes. Immune to Fall Damage instead of Chameleon. QASmoke containers added to home plate. Enter, add weap to legendary container, leave and re-enter. The QAscript will be running, which fills the chest with legendary items. If you scrap the containers (and you can), the items will go into the workbench, even stuff you normally can't put there. (magazines, bobbleheads, etc) You don't get the perks from them until you remove them from the workbench. Kinda handy that. No DLC items yet. I can do the robot stuff, but meh. There is no QA section for Far Harbor though. (so go play it to get the stuff)
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