travis199 Posted April 12, 2016 Posted April 12, 2016 Hello Everyone. I'm currently working on a simple yet hugely time consumming mod that consist in adding multiple dialogue trees. Now what I want are 3 actions at the end of a dialogue. - Increase/Decrease in Relationship rank - Trigger specific animations, all dressed - Trigger simple sex How am I supposed to do that? I never learned scripting but i think this is not a really hard thing to do right ? Anyway, how am i supposed to call all of that ? The lines in papyrus i mean. Your help would truly make a difference for me thanks a lot.
Guest Posted April 12, 2016 Posted April 12, 2016 Change the relationship rank: Actor Property PlayerRef Auto ... akSpeaker.SetRelationshipRank(PlayerRef, 6) ... About triggering animations it depends of what the animation is Maybe a Debug.SendAnimationEvent(theActor, "name of the HKX file") will be enough. About how to start a SexLab anim, just give a look to my Papyrus guide to find it out. And ask for help, I will always answer.
travis199 Posted April 23, 2016 Author Posted April 23, 2016 Sorry for being so slow to respond, i think i've had all the issues reported with scripting in the CK . I re-installed it 2 times and it's ok now. Thanks a lot CPU, your guide helped me more than i could have ever hoped. I managed to do what i wanted to do, almost. The last thing that i can't manage to find how to do is calling a specific animation. To be clear; what i want is triggering the "Leito Kissing" animation at the end of the dialogue, but it never works for me. It can be nothing happens at all or it triggers every animations. + a little non-strip script that i can't seem to find. The last thing i tried is being less specific and calling by tags ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment;NEXT FRAGMENT INDEX 1Scriptname SeduceKiss_001 Extends TopicInfo Hidden;BEGIN FRAGMENT Fragment_0Function Fragment_0(ObjectReference akSpeakerRef)Actor akSpeaker = akSpeakerRef as Actor;BEGIN CODEactor[] MoresexActors = new actor[2]MoresexActors[0] = akSpeakerMoresexActors[1] = Game.GetPlayer()sslBaseAnimation[] Moreanims = SexLab.GetAnimationsByTag(2, "Kissing", MoresexActors[0])SexLab.StartSex(MoresexActors, Moreanims);END CODEEndFunction;END FRAGMENT;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto Any idea ? Thanks again.
Guest Posted April 23, 2016 Posted April 23, 2016 If you want a specific anim try that. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname SeduceKiss_001 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE actor[] MoresexActors = new actor[2] MoresexActors[0] = akSpeaker MoresexActors[1] = Game.GetPlayer() sslBaseAnimation[] Moreanims = new sslBaseAnimation[1] Moreanims[0] = SexLab.GetAnimationByRegistry("<id of the leito kissing anim>") SexLab.StartSex(MoresexActors, Moreanims) ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto In case you want to disable the stripping, then you need to use a slightly advanced code. ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment ;NEXT FRAGMENT INDEX 1 Scriptname SeduceKiss_001 Extends TopicInfo Hidden ;BEGIN FRAGMENT Fragment_0 Function Fragment_0(ObjectReference akSpeakerRef) Actor akSpeaker = akSpeakerRef as Actor ;BEGIN CODE sslThreadModel t = SexLab.NewThread() ; "Claim for a sexlab thread" t.AddActor(akSpeaker) ; "Add the actors" t.AddActor(PlayerRef) bool[] strips = new bool[33] t.SetStrip(akSpeaker, strips) ; "Do not strip" t.DisableUndressAnimation(akSpeaker, true) ; "no strip animation" t.SetStrip(PlayerRef, strips) t.DisableUndressAnimation(PlayerRef, true) sslBaseAnimation[] Moreanims = new sslBaseAnimation[1] Moreanims[0] = SexLab.GetAnimationByRegistry("<id of the leito kissing anim>") t.SetForcedAnimations(Moreanims) sslThreadController tc = t.StartThread() ;END CODE EndFunction ;END FRAGMENT ;END FRAGMENT CODE - Do not edit anything between this and the begin comment SexLabFramework Property SexLab Auto Actor Property PlayerRef Auto
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