Paul360 Posted May 12, 2012 Posted May 12, 2012 I'm running into a weird problem. When I try to create a mod which modifies NPC weights they remain unchanged in game. - load order of the mod is last - changing other values (e.g. NPC voice) does work - using setnpcweight manually in game works - I started a new game hoping that it would prevent Skyrim to use cached values from somewhere else - even though I don't think that weight is a facegen issue (even different tabs in the CT) I tried to use ctrl-f4 as well Does anyone know what I'm missing or how to solve the issue? Thanks in advance. + Edit: I have to correct one of the above points. When I said "started a new game" I picked the first automatically generated savegame. Actually starting a completely new game does work. So for whatever reason Skyrim seem to write the data of NPCs that I haven't even met yet (right after the intro) into the savegame or some other cache file? If so, do you have any idea how to modify/reset that data without having to start all over?
sora3 Posted May 16, 2012 Posted May 16, 2012 Usually a new game forces all the values to reset to whatever the game had. So all the loose files will be loaded first before the bsa files. In your case, you could do a script where it checks against the values and edits accordingly. Most of the complex needs/realism mods do this so perhaps a check and edit script will work.
Paul360 Posted May 18, 2012 Author Posted May 18, 2012 Usually a new game forces all the values to reset to whatever the game had. So all the loose files will be loaded first before the bsa files. In your case' date=' you could do a script where it checks against the values and edits accordingly. Most of the complex needs/realism mods do this so perhaps a check and edit script will work. [/quote'] Hmm, so it working for npc voice but not weight is "how it's supposed to be"? But thanks, guess I'll have to look into those scripts and mods.
sora3 Posted May 18, 2012 Posted May 18, 2012 Your best best is to force a weight check with a simple script like below. Note that this is not necessarily what is presented in CK. variable forceWeight = 100 if carryweight != forceWeight carryweight = forceweight End if
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