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Adding Shader Effect to Mesh


SAKE

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Posted

So I want to add an effect to a mesh I have but I ahve no idea how to use nifskope to do it.

There is an armor part mesh that already has this effect on it in game but I would like to know how I add it to my own mesh.

Posted

Download some mod what already it does, like silver knight armour and take a look by yourself or ever copy the settings from nif via nifskope.

 

Ahh open both nifs, your armour and the armor you want the shaders from

 

Ope nifskope, top bar > view Block List and Block Details.

 

Just highlight open NiNode > NiTriShape > open it > open BSlightingShaderProperty > highlight it > right click > block > remove branch from your current armour

 

Go to the armour you liked the shader settings, do the same BUT instead of removing do this > highlight BSlightingShaderProperty > rightclick > block > copy branch or CTRL C, now go to your own armor that you have opened in the nifskope > highlight the NiTriShape and CTRL V or block > paste Branch. This is important to highlight NiTriShape first otherwise your pasted content will end up at the botton of the nif, unassigned. You can assign it manually but I why doing additional pointless work? Anyways you can assign it manualy if you go to NiTriShape > go to Block Details window , scroll down open BSProperties, double click and assign the number it got when you pasted over.

 

Go to the render window , right click >Batch >Update all tangent spaces, I do that often after every major tweak.

 

Make sure to check in the NiTriShape > NiTriShapeData if you have 4097 number in the block window in the line BS Num UV sets, and Has Normal Map checked to Yes in the same window. Uncheck Vertex Colors , afaik they are mostly for skin/body meshes.

 

Dont forget to set proper texture paths to your armor, they can be found in the NiTriShape > BSlightingShaderProperty > block details window > BSShaderTextureSet > Textures. If you want shader effect there should be 4 texture paths to make it work, diffuse , normal map, cubemap and specular map _m

 

Thats the easiest way, I hope I didn't make any mistake.

Posted
-snip-

 

Thank you for your reply, however I have not yet tried it. My problem is with BSEffectShaderProperty, I will see if your method works but I am not usre if it si different for this effect.

I have attached below what effect I am wanting to use. http://i.imgur.com/QL0mut4.png

QL0mut4.png

 

Posted

Ahhh its Fallout 4.

 

I have thought its Skyrim~

 

Dunno if it works then, I am not really into the Fallout 4 modding but some stuff feels very similar to the Skyrim. You will need to find someone else experienced with the F4 modding, so have a bump.

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