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NavMesh Exterior cells


LidiaSun

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Posted

After 48 hours I got stuck with Navmeshing 4 exterior cells. Other edges are deep in the ground, navmesh under the 3 buildings, navmesh under the road which I made,under a wall and under some rock blocks. I know my fault trying to make something on 4 cells as it seems navmeshing the exterior if it is not buggy at least it's causing troubles. Auto-generate or finalize or anything from the creation kit doesn't fix or giving a result without errors a bit weird as the creation kit should be able to make fair enough navmesh acceptable from it self.  It's not really a problem I could start over making  the small settlement, choose another location or just create it as underworld place with just a single mine door or trap door or what ever but still will have in the future to face such a problem.

 

So does anyone have a great advice how to simplify the whole navmesh subject in the exteriors?

Posted

Hmm no one has a great advice? 

 

Maybe I found one but haven't tested it yet. If anyone has tested it any comments advices will be appreciated.

 

Ac3s104 kudos3046 posts

I always delete navmeshes as I see fit and place my own instead, after which I press CTRL-F to check for navmesh errors and then finalize the cell.
This of course will give you deleted navmesh references.(no good)
To fix this I open the creation kit and where you select the mod you see a "details" button, click on it and search for any navmesh(NAVM) that is deleted, select that reference and press " DEL " button. Now you should get to see a " | " next to it, this indicates that the deleted navmesh will be put back in the mod after you load it.
Now load up the mod again, go search for that original navmesh that is back in the mod.
In essence, you will now have 2 layers of navmeshes there, the one you edited yourself and the original one put back in place, select a navmesh of the original layer and press "Flood fill", now you have the entire original navmesh selected.
You do not want this one to be used by the npcs, so drag that entire original navmesh way way down on the map.
Save your mod and your done. You now have the original navmesh so far down that npcs cannot use it, it will not have deleted references since its still ingame, and your edited navmesh layer is now on the surface so npcs will use that one.

This is tedious but necessary for clean modding and I don't want to see you go trough all the modding pains like I did and give you fair warnings/procedures in advance.

posted @ 23:38, 31 Oct 2014 , stickied at 23:38, 31 Oct 2014

 

 

 

Hope this way it would be easier, I will let you know any results when I will test it.

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