feral Posted March 30, 2016 Posted March 30, 2016 I believe I've pinned the lag issues down to my own personal mod, I have a suspected cause in mind but I'm not sure yet cos I haven't tested it. But for those in the know, can leveled items cause lag? My theory is; how I used leveled items to create random weapon conditions for vendors. Example: WeaponCondition15 WeaponCondition30 WeaponCondition45 WeaponCondition60 WeaponCondition70 WeaponCondition90 WeaponConditionbase WeaponConditionCommon WeaponConditionUncommon WeaponConditionRare What I did here was put an example of the weapon in each level entry at the condition percentage (15, 30, 45 etc..), and giving each entry it's own chance percentage of "none", then divided each weapon condition into Common, Uncommon and Rare. At which point I would also give each of those a smaller percentage of "none" and then place Common, Uncommon and Rare entries into the "Base" entry. After I set that up (more or less), for 76 different weapons I created a Common, Uncommon and Rare level entry for each vendor I choose to use; these did not get a percentage value as they're for sorting. I would then place the "Base" entry for each weapon I intended to distribute to each vendor into their respective categories. I suspect this is the source of my lag. I've tested my weapons and plugin before fully distributing the level lists to vendors, and it's after this distribution that my game lags. But the thing that does confuse me is that the game doesn't lag in interiors, only outside.
feral Posted March 31, 2016 Author Posted March 31, 2016 Nevermind... Problem solved. *Facepalms* I suck so much at modding!!! That wasn't the problem T_T Problem was being caused by my test container which contained far too many items.
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