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Adding Clothing Mod as Master Messes things up


ntwackme48

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Posted

So I am using several NPC Appearance mods such as NPC 85 and the Bijin series.   My NPCs so far look great.   So what I am trying to do is add a clothing mod to the NPC 85 and to the various Bijin mods so that I can change the clothing of the NPCs also.   Everything works great except that when I add the NPC clothing mod (I've tried various ones with the same result) as a master to NPC 85 or Bijin in Tes5edit, various NPCs start to get grey faces or vanilla appearances.    I can change their outfit just fine but somehow it looks like when I add any NPC clothing mod as a master, various values are also being changed by Tes5edit when I save the esp.     I have the NPC 85 and Bijin mods at the mod of the load order, so there shouldn't be anything overriding any values.   I even checked the various clothing mods just to make sure there were no NPC values there either.      Any advice on what I am doing wrong.  It seems hit and miss with some NPCs being affected and others not.

 

As an alternative solution, any guides on how I can manually add the clothing outfits to the NPC mods without making the clothing mod a master (aka, have the outfits embedded into the NPC mod itself).   

 

Thanks

Posted

I forgot how I went about getting multiple npc mods and armors to work like that, it's been a long time ago that I was working on the same thing.

What I ended up doing last time I rebuilt an npc overhaul was just using tesedit to merge the armors I wanted to use into npc mod, or into the master file for it if you have several separate esps. Then I just had to create the outfits in one master so they were quick and easy to drop into the various esps. There is a tesedit script on nexus http://www.nexusmods.com/skyrim/mods/37981/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D37981%26preview%3D&pUp=1

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