Doremi12 Posted March 13, 2016 Posted March 13, 2016 Hi. I'm basically trying to figure out how to make NPCs use the "Animated Prostitution" idles. 1. I created two NPCs. 2. I created an AI package 3. i made the package "Guard" 4. I chose "must reach location" and "continue if near" 5. Then under Idles I chose one of the idles in Animated Prost for each NPC. 6. Then I put the NPC on the map. 7. I positioned the NPCs The NPC just stands there. Can someone lead me to a tutorial where I can enable two NPCs to use the animations from animated Prostitution. Basically I'm looking to create a scene. You open a door. You see a couple going at it. I can't figure out how to do this in GECK.
Guest Posted March 15, 2016 Posted March 15, 2016 Just to narrow down a lil more, I'd test a couple of extra things: - Check if that idle work as intended: in game, on console click on the npc and write PlayIdle Name_Of_The_Idle (the same name you chose in the guard package) - Check if the npc is really playing that package. To do that, on console click on him, then disable, then enable, it will say the kind of package he picked. - Check with a travel package instead than a guard.
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