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How to enable prostitution idles on NPCs? GECK help needed!


Doremi12

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Posted

Hi. I'm basically trying to figure out how to make NPCs use the "Animated Prostitution" idles.

 

1. I created two NPCs.

2. I created an AI package

3. i made the package "Guard"

4. I chose "must reach location" and "continue if near"

5. Then under Idles I chose one of the idles in Animated Prost for each NPC.

6. Then I put the NPC on the map. 

7. I positioned the NPCs

 

The NPC just stands there. 

 

Can someone lead me to a tutorial where I can enable two NPCs to use the animations from animated Prostitution.


Basically I'm looking to create a scene. You open a door. You see a couple going at it. I can't figure out how to do this in GECK. 

 

Posted

Just to narrow down a lil more, I'd test a couple of extra things:

- Check if that idle work as intended: in game, on console click on the npc and write PlayIdle Name_Of_The_Idle (the same name you chose in the guard package)

- Check if the npc is really playing that package. To do that, on console click on him, then disable, then enable, it will say the kind of package he picked.

- Check with a travel package instead than a guard.

 

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