Crooltool Posted March 8, 2016 Posted March 8, 2016 Greetings and Salutations, I'm wanting start an ambitious project (well certainly ambitious for me, anyways). Came up with an idea for an extensive mod, however, I have my limitations, mainly I am shit at scripts. I know alot of people will say " just learn it, like the rest of us did" but here is the rub. I am on alot of medications right now that apparently have seriously screwed up my ability to comprehend and retain new stuff. I have tried for the last 2 years to figure out scripting and it just hasn't worked. That being said, I appear to be doing much better with 3dsMax and nif scope, my brain seems to work better with visuals. On the brightside, the medications do not seem to have had a negative effect on my creativity. I can still write plots, dialog scenarios ect. My modding experience is meeger <mainly because I can't script> but I'm pretty good at cell design and stuff like that. but here is what I am proposing The Falmer Experiment:synopsis:A large city of Falmer located in a remote area of skyrim have been waylaying travelers at night for decades. Males are slaughtered, butchered and uses as food, male infants born to slaves in the city are used as food as well with some being raised like veal but never surviving past 1 year of age, most are butchered within hours or days. females are enslaved and used as egg incubators for the domesticated frostbite spiders and chaurus. and as breeders for experiments and the falmer/human slave race that is the product of falmer father and human or slaverace mother. The falmer/human slave race has been genetically modified with magic and alchemy to have overly large eyes to navigate in the perpetual darkness of the city, a very wide pelvis to accomidate birthing experiments and huge oversized breasts to provide copious ammounts of milk < Falmer treat humans pretty much like cattle, Bulls are worthless except as food since the Falmer provide the sperm, bull aren't needed for breeding , while cows provide food and milk, amd as incubators for their other livestock and can be trained to work>.Player interaction in the mod:1:As a newly captured slave, accessed thru simple slavery, SD+, being incapactitated by a domesticated spider or chaurus near the location of the falmer city, or losing a battle with a falmer slaver party. Escape from enslavement is possible, its not a "bad ending"2:selling slaves to the Falmer for profit 3:player can attempt to raid the city thru stealth or brute force, failure means enslavement, success means riches.essential mechanics needed:elements from Estrus Chaurus and Arachnophobia:1. Spider and Chaurus spit attacks instantly bind female victim in webbing allowing creature to deposit eggs into the victim using sexlab2. Belly swells instantly because the eggs are deposited at full size, breasts and butt expand at normal rate.3. Eggs expelled at end of gestation, then hatch within 1 game hour4. effects all characters including non unique effecting non unique is optional as I don't know if it possible.5. eggs expelled while enslaved do not hatch and are gathered up by the falmercustom slave races variants for all vanilla playable racesscripts that add and remove factions ie when you enslave a bandit, bandit is removed from bandit factions and placed in falmer slave faction and whatever else so they are not attacked by followers or guards when entering a city.compatability with popular uptodate pregnancy modsability to sell player or followers offspring to falmer either as food or slavescompatability with simple slavery, SDPlus and paradise falls, or a completely self contained slavery system for the player to enslavecompatability with MIlk Mod Economycustom player enslavement system, mod should use SD+ and simple slavery simply to start the enslavement quest, enslavement should contain forced labor , milking, breeding and incubating along with means of survival and multiple means of escapeidle markers that trigger sexlab actions between slaves and falmer or their beasts, or with ZAZ furniture.easy access for other mod authors to tie intooptional things I'd like to dochange chaurus offspring into large maggot like larva that invade a host thu the anus and take up residency in their bowels slowly draining health/endurance/magicka as they are devoured from within can only be cured by a specific healer or a very expensive potion or some other hard and difficult means , after a certain length of time, or when the victim dies, they emerge as 1/4 sized normal chaurusvoice acting for unique custom NPCsbreeding experiments with creatures other then spiders and chauruscustom models for the breeding experiments and the larvaany other suggestions or requests for features ,> So, what I will need help with... 1. scripting <hey, you do the scripts, you get top billing under the author section> 2. quest construction < mainly help with the more complext quests> 3. making the mod compatable with other mods < again, due to my scripting handicap, I look at scripts and all I see is gibberish> 4. model making <tho I am trying to learn to make my own, when it comes to modeling, much easier to try am make it yourself then to try and describe it to someone else> 5. with my total lack of understanding about scripting, It would be good to have someone tell me "that just isn't possible" when it comes to something because I have no idea what is and isn't possible when it comes to scripting. as far as what I can do in scripting, I CAN flow chart out what it needs to do, just have no idea how to implement it. And yes, it MAY be possible that I could learn scripting. But after 2 years, the best I manages was a door relocking script that only works half the time and I would like to see this mod working before ESXIV... I have already started work n the cells, with 3 large <city sized> and 1 small <transition> cells laid out and in the process of being clutterized and am working on model design for a couple of the custom races. So Please, you Modding Wizards, look over the spoiler and A: tell me what is and isn't possible in it, and B: if you would be interested in helping Many Regards, Crooltool the Stupid
ZelenEagle Posted March 9, 2016 Posted March 9, 2016 I also don't do scripting but I'll tell you some of the possibilities that should work, because I've seen them in other mods. player interactions: 1 the enslavement should be possible with death alternative or something like that 2 selling the slaves should be able to work 3 (It may be possible, idk) mechanics: 1 should work,something like in estrus chaurus+ but with a blinding effect like devious devices blindfold 2 should be possible with a skeleton 3 (It may be possible, idk) 4 (It may be possible, idk) 5 (It may be possible, idk) The add and remove factions should be possible like in SD+ I don't know about compatibilities and the selling to the falmer Custom player enslavement will probably work with simple slavery and such, the escape can be done like in SD+ where you can get yourself free by paying your master. The idle markers: (It may be possible, idk) Chaurus offspring: seems difficult to do, then again, I don't script so it's possible Voice acting: defineatly possible breeding experiments: should be possible (like SexLab beastess or something) custom models: should be possible Again, I don't do scripts either, but I've seen similar things in mods so I listed them since noone replied yet though I'd love to see a mod like this happen.
Crooltool Posted March 9, 2016 Author Posted March 9, 2016 The things under mechanics are definitely possible, prolly the easiest part of the mod, just take elements of EC and arachnaphobia and change some timers, having the eggs hatch into maggots instead of mini chaurus is possible but would require adding a new skeleton for a critter as I don't know of one already in game that could be used, but it would most likely be a simple skeleton from what I have seen so far in 3DSMax. Of course, My Imagination continues to write checks my abilities can't cash. could be a product of sleep deprivation too, but... what if one of the breeding experiments <Involving trolls, chaurus and sick alchemy> resulted in an abonimation that looked remarkably like a deathclaw? The whole premise of this mod is that this particular group of falmer want to do to the surface dwelling races what the dwemer did to them, and they need an army to do it. <please forgive the atrocious spelling, I haven't had my first cup of coffee yet>
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