Alpia Posted February 28, 2016 Posted February 28, 2016 I dont see what you mean another screenshot or better description?
TanookiTamaTachi Posted February 29, 2016 Posted February 29, 2016 Looks like the weight painting on the mesh was not cleanly done. I'd recommend getting BodySlide, that usually has the most recent and well-maintained body meshes.
brashkutis Posted February 29, 2016 Posted February 29, 2016 Looks to me like a tail is growing XD. But yes if you are using HDT body do as tanookitamatachi said.
Guest Posted February 29, 2016 Posted February 29, 2016 Yes Mr....Fapper. I have that issue. After a good few days of chasing it down I also think it's almost certainly a weighting problem with UUNP's base meshes - nothing else corrects it. I assume you also use that.
suveraan Posted March 5, 2016 Posted March 5, 2016 I have the same problem. Is it possible to fix it without changing bodytype and how would i do that?
TanookiTamaTachi Posted March 11, 2016 Posted March 11, 2016 Couple more pics, in case someone didn't get it. The weird part changes depending on the position. Looks like the weight painting on the mesh was not cleanly done. I'd recommend getting BodySlide, that usually has the most recent and well-maintained body meshes. Not sure what you mean? I have bodyslide and I've built my UNPB body there. What did you build it from though? UUNP, UUNP HDT, UUNP Special, or something different?
Andy14 Posted March 11, 2016 Posted March 11, 2016 The simple variant: Load this mesh in Outfit Studio as outfit. The Nif is in Shape Data -> Your Body - folder In Outfit Studio switch to Tab "Bones". Then you can scale the bones and edit with the Brush tools. When finished: export as Nif Or better (because more accurate) Description: Use 3Ds Max or Blender editing there the Skin
suveraan Posted April 1, 2016 Posted April 1, 2016 The simple variant: Load this mesh in Outfit Studio as outfit. The Nif is in Shape Data -> Your Body - folder In Outfit Studio switch to Tab "Bones". Then you can scale the bones and edit with the Brush tools. When finished: export as Nif Or better (because more accurate) Description: Use 3Ds Max or Blender editing there the Skin I tried this and to be honest i have no idea what to change or how so i abandoned it, thanks for the help, though. I am building my bodies from bodyslide using the stock unp-bodies that comes with bodyslide (the latest) and im using the latest xp32 skeleton, the extended one. I tried the regular unp, the hdt and the special one and the problem shows up in all of them. The problem doesnt seem to exist in the cbbe body, though.
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