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Yes Mr....Fapper. I have that issue. After a good few days of chasing it down I also think it's almost certainly a weighting problem with UUNP's base meshes - nothing else corrects it. I assume you also use that. 

 

 

 

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Couple more pics, in case someone didn't get it. The weird part changes depending on the position. 

 

 

Looks like the weight painting on the mesh was not cleanly done.

I'd recommend getting BodySlide, that usually has the most recent and well-maintained body meshes.

 

 

Not sure what you mean? I have bodyslide and I've built my UNPB body there.

 

What did you build it from though? UUNP, UUNP HDT, UUNP Special, or something different?

 

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The simple variant:

Load this mesh in Outfit Studio as outfit.

The Nif is in Shape Data -> Your Body - folder

 

In Outfit Studio switch to Tab "Bones".

Then you can scale the bones and edit with the Brush tools.

When finished: export as Nif

 

 

Or better (because more accurate) Description:

Use 3Ds Max or Blender editing there the Skin

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  • 3 weeks later...

 

The simple variant:
Load this mesh in Outfit Studio as outfit.
The Nif is in Shape Data -> Your Body - folder
 
In Outfit Studio switch to Tab "Bones".
Then you can scale the bones and edit with the Brush tools.
When finished: export as Nif
 
 
Or better (because more accurate) Description:
Use 3Ds Max or Blender editing there the Skin

 

 

I tried this and to be honest i have no idea what to change or how so i abandoned it, thanks for the help, though.

 

I am building my bodies from bodyslide using the stock unp-bodies that comes with bodyslide (the latest) and im using the latest xp32 skeleton, the extended one. I tried the regular unp, the hdt and the special one and the problem shows up in all of them. The problem doesnt seem to exist in the cbbe body, though.

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