Kapt Posted May 4, 2012 Posted May 4, 2012 Is there some sort of simplified way of modifying an armour in the Oblivion pose (the T shaped with arms stretched out flat), to the Skyrim pose (with arms dropped down at the side?), I know there's an Oblivion skeleton/Skyrim pose, but the instructions for modifying it are for 3ds max, which I don't have. Any help would be appreciated Tried asking at the Nexus, but the mods locked my thread because I bumped it Idiots.
anubis Posted May 5, 2012 Posted May 5, 2012 Is there some sort of simplified way of modifying an armour in the Oblivion pose (the T shaped with arms stretched out flat)' date=' to the Skyrim pose (with arms dropped down at the side?), I know there's an Oblivion skeleton/Skyrim pose, but the instructions for modifying it are for 3ds max, which I don't have. Any help would be appreciated Tried asking at the Nexus, but the mods locked my thread because I bumped it Idiots. [/quote'] might wanna check UNP Skeleton Resource from jclyde6108, in DL section get the OB Posable skeleton as conversion aid.. what i do -combine skyrim head,hand,body,feet or an armor into one nif (yeah i know, it will hassle to do). -import it to blender, clear the parent,delete the skeleton, join the mesh (if you need to). -import your OB armor, clear parent and delete existed skeleton. -import the new OB skeleton and reparent the OB armor to it. -go to pose mode, and adjust the bones to make the armor close to skyrim body pose. -for bone weight/weight painting, will depend on armor that you working on.
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