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Porting Oblivion models, easy Blender adjustment to Skyrim pose?


Kapt

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Posted

Is there some sort of simplified way of modifying an armour in the Oblivion pose (the T shaped with arms stretched out flat), to the Skyrim pose (with arms dropped down at the side?), I know there's an Oblivion skeleton/Skyrim pose, but the instructions for modifying it are for 3ds max, which I don't have.

 

Any help would be appreciated

 

 

Tried asking at the Nexus, but the mods locked my thread because I bumped it :huh: Idiots.

Posted

Is there some sort of simplified way of modifying an armour in the Oblivion pose (the T shaped with arms stretched out flat)' date=' to the Skyrim pose (with arms dropped down at the side?), I know there's an Oblivion skeleton/Skyrim pose, but the instructions for modifying it are for 3ds max, which I don't have.

 

Any help would be appreciated

 

 

Tried asking at the Nexus, but the mods locked my thread because I bumped it :huh: Idiots.

[/quote']

 

might wanna check UNP Skeleton Resource from jclyde6108, in DL section get the OB Posable skeleton as conversion aid..

 

what i do

-combine skyrim head,hand,body,feet or an armor into one nif (yeah i know, it will hassle to do).

-import it to blender, clear the parent,delete the skeleton, join the mesh (if you need to).

-import your OB armor, clear parent and delete existed skeleton.

-import the new OB skeleton and reparent the OB armor to it.

-go to pose mode, and adjust the bones to make the armor close to skyrim body pose.

-for bone weight/weight painting, will depend on armor that you working on.

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