FoxMcloud Posted February 20, 2016 Posted February 20, 2016 ok so I've notice sexlab now has creature animations now. for some reason i can't get them to work. when started, the two actors just stand in place (and yes i have finis and have properly updated it) so i was wondering if those animations are automatically installed or if i have to get them myself. if so does anyone know where i can get them? i wanna start using them but i have no idea where to get some that are stand alone, and or are added to sex lab. the one animation i really wan't to use are the werewolf ones but i can't find a mod (0r a sexlab addon) that uses simple creatures much less werewolf animations. if anyone wants to point me in the right way as to finally getting to use the animations, then pls do so
Guest Posted February 20, 2016 Posted February 20, 2016 Be sure "Creature Animations" are enabled in SexLab (main MCM page.) Be sure FNIS is run had the FNIS Creature pack is correctly installed. SexLab 1.61b has already many creature animations. Some extra animations are available through More Nasty Critters, and also from some SLAL package that was create by animators.
FoxMcloud Posted February 20, 2016 Author Posted February 20, 2016 Be sure "Creature Animations" are enabled in SexLab (main MCM page.) Be sure FNIS is run had the FNIS Creature pack is correctly installed. SexLab 1.61b has already many creature animations. Some extra animations are available through More Nasty Critters, and also from some SLAL package that was create by animators. the animations are enabled, and FNIS has its creature pack installed. all the technical stuff is ready but still they don't work. thanks for your help still. i'll look into those other mods you mentioned
Guest Posted February 20, 2016 Posted February 20, 2016 If I understand correctly the "creature" animation seems to start but then the actual animation is not played, correct? In this case 99.99% is a FNIS problem (like missing creature skeletons.) Or just be sure you clicked in on the button "Install Creatures" inside "Generate FNIS for Users". In all cases try to start a creature animation (Match Maker is your tool here) and then post your papyrus log. inside I may have some extra clues about what is not working.
FoxMcloud Posted February 20, 2016 Author Posted February 20, 2016 If I understand correctly the "creature" animation seems to start but then the actual animation is not played, correct? In this case 99.99% is a FNIS problem (like missing creature skeletons.) Or just be sure you clicked in on the button "Install Creatures" inside "Generate FNIS for Users". In all cases try to start a creature animation (Match Maker is your tool here) and then post your papyrus log. inside I may have some extra clues about what is not working. im not sure i follow with what you say. fnis shows i have the creature pack installed. second, you want to see the papyrusdevlog after i use match maker tool to run the animation? is this correct?
Guest Posted February 20, 2016 Posted February 20, 2016 Yes, your statements are correct. FNIS is OK. Good. Now try a quick creature animation using Match Maker, and post the papyrus.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 Yes, your statements are correct. FNIS is OK. Good. Now try a quick creature animation using Match Maker, and post the papyrus. Loading Version: 31 Init... Storage Reverting... Done! Storage Loading... MODS Load Loading mod list... INTV Load - objects: 3 FLOV Load - objects: 148 FORL Load - objects: 10 Done! (thats what the log shows)
Guest Posted February 21, 2016 Posted February 21, 2016 ... snip ... That does not look like a papyrus log...
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 ... snip ... That does not look like a papyrus log... it was the log. where may i find the one you are looking for?
Guest Posted February 21, 2016 Posted February 21, 2016 C:\Users\<your user>\Documents\My Games\Skyrim\Logs\Script\papyrus0.log In case you dont have the file/folder then add to your Skyrim.ini file the values [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 (warning, be sure that the [Papyrus] section is not already there, in case just replace it.) (warning 2: if you use Mod Organizer the file to be modified is inside the folder of Mod Organizer that contains your current profile.)
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 C:\Users\<your user>\Documents\My Games\Skyrim\Logs\Script\papyrus0.log In case you dont have the file/folder then add to your Skyrim.ini file the values [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 (warning, be sure that the [Papyrus] section is not already there, in case just replace it.) (warning 2: if you use Mod Organizer the file to be modified is inside the folder of Mod Organizer that contains your current profile.) forgive my lack of intelligence but it appears that when i get to the skyrim folder in documents, the logs folder does not exist.
Guest Posted February 21, 2016 Posted February 21, 2016 OK, then you have to add the required configuration (as I posted before) in the skyrim.ini file. Let me know if you need specific help to do this.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 OK, then you have to add the required configuration (as I posted before) in the skyrim.ini file. Let me know if you need specific help to do this. i have added the info to the ini. now what should i do?
Guest Posted February 21, 2016 Posted February 21, 2016 Just run the game, try a sexlab animation, and post your papyrus0.log. If papyrus0.log is not produced, then the edit you did was not the correct one.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 is this right? thats all i get after im done
Guest Posted February 21, 2016 Posted February 21, 2016 That is right. After running the game, do you have the papyrus0.log generated? If not then you are editing the wrong file.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 That is right. After running the game, do you have the papyrus0.log generated? If not then you are editing the wrong file. no, but there is a new script file that is empty
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 (Darn.) OK, are you using Mod Organizer? no. but i am using nexus mod manager.
Guest Posted February 21, 2016 Posted February 21, 2016 OK, I am not an expert of NMM, so I am not sure if the ini file is replicated or not. Just try to search for all *.ini files inside the folder where NMM stores its data. In case you find a Skyrim.ini file, then you found the file you need to edit.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 sorry. it contains no ini files. should we give up?
Guest Posted February 21, 2016 Posted February 21, 2016 I am clueless. If you use Skype, just check my profile, and I may try by looking at your screen.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 i'll have to think about that. thats rather personal too. plus i don't use skype yet so i must get back to you on that one
Guest Posted February 21, 2016 Posted February 21, 2016 Take your time. I am going to bed in 10 minutes. We can check it tomorrow if you wish.
FoxMcloud Posted February 21, 2016 Author Posted February 21, 2016 Take your time. I am going to bed in 10 minutes. We can check it tomorrow if you wish. sounds good. i appreciate your help this far. you have really put in effort to help someone such as myself. i do hope i can return the favor one day even if we haven't solved this problem
Recommended Posts
Archived
This topic is now archived and is closed to further replies.