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How do I rig a new body mesh to the Skyrim skeleton in 3DSMax?


pipdude

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I have followed Nightasy's tutorials to learn the process of creating custom armors and bring them in game. That works great.

 

However, I'm now trying to learn how to create custom body meshes to bring into game. It looks like the process would be similar to armors. But, how do you rig the new body mesh to the skeleton? Is it simply a matter of drawing the new mesh and lining it up over the default position of the skeleton?

 

Is there a tutorial anyone can point to that covers that step? Or, maybe someone can explain?

 

tia

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