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Has anyone tried action combat and EHSE with SL?


M.BISON

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Posted

Hello

 

I'm thinking of trying out these two mods

AC http://www.nexusmods.com/skyrim/mods/62856/?

EHSE http://www.nexusmods.com/skyrim/mods/62640/?

 

with enhanced enemy ai http://erkeilmods.altervista.org/skyrim/enhanced-enemy-ai/

 

the parry in AC.....looks really fun

 

I've been using deadly combat & combat evolved and its good but I want something lighter in scripting so I can fully utilise all the SL mods, without having to think about whats going on in the background and sometimes I CTD for no reason just trying to load a game, I think it might be DC(?).

 

I might also use skytweak  (http://www.nexusmods.com/skyrim/mods/33395/?) to add some deadly combat features like decreasing the hit size of weapons

an interesting read in combat overhauls  https://www.reddit.com/r/skyrimmods/comments/3j2m9d/skytweak_share_your_favorite_tweaks/

 

thanks

 

(p.s I know this has probably been asked a million times but I cant find any for AC)

 

 

 

Posted

Action Combat does look fun as hell, but I thought that I should give you a bit more information before you consider it.

 

First of all, Action Combat is ridiculously unbalanced, almost as much as vanilla combat. It looks really cool and like it adds new features, but it works in a way that allows the player to abuse the combat system just as much as if you were able to block and the enemy was unable to. Whoever gets the first strike in pushes the enemy back to such a degree that they are no longer able to do anything about the onslaught of attacks until they die. This, of course, applies to you as well, but because you are the player and know how the system works, as opposed to an NPC using an AI, you are able to manipulate combat to a degree in which you can get that first strike. The only interesting part of Action Combat for me is the parrying, which isn't done much in other combat-oriented mods.

 

Second, Action Combat is a dangerous mod. I can't explain this quite as well as Nazenn is able to in his masterlist of dangerous, outdated, and superseded mods, so I will quote him here:

The issue here is that all of the mods use cloaking scripts to apply constant effects that allow their mechanics to function and apply easily to NPCs. This sort of system is often done in mods because it allows for immediate compatibility and an easy way to ensure that the effects are applying. Where these mods run into issues is that the effects do not remove and are never unloaded by the game, even when the NPC dies or is unloaded, and as such the reference remains in the save game. Because these references are endlessly placed on new NPCs like bandits, but never cleaned up, this causes save bloat.

 

To sum it up, Action Combat applies scripts to every NPC it comes across and then never bothers to clean it up, causing save bloat. Save bloat is not to be taken lightly, and even if you use proper cleaning tools, using mods like Action Combat will cause your game to reach a point in which you will barely be able to play without constant CTDs. Your save will become unusable, and you'll likely have to begin a new save just in order to play again. The two other combat mods which suffer from the same problem are Duel - Combat Realism and Deadly Combat (yes, the one you have been using), as referenced in Nazenn's post, so I would stay away from them as well. I would replace them with Ultimate Combat instead, it's quite good.

 

Well, enough with Action Combat.

 

I honestly know nothing about EHSE, so I'm not going to say anything about that.

I don't know too much about Enhanced Enemy AI either, but it looks like a dumbed down version of Revenge of the Enemies, so I'm going to stick with the latter.

SkyTweak is a must for any mod-user, and for much more than combat. You can alter hundreds of variables to customize your game to exactly how you want it to be. I cannot praise it more, and I'm sad to see that it's only gotten a fraction of the attention it deserves (despite still getting quite a lot).

 

To make my combat more interesting, this is what I use (it makes the game a HELL of a lot more challenging, but so much more fun):

Enemies: Revenge of the Enemies, High Level Enemies, Animal Tweaks, ASIS

Combat: Ultimate Combat, Dual Wield Parry, SkyTweak

Dragons: Deadly Dragons, Dragon Combat Overhaul

Encounters: Warzones, OBIS, ASIS, Skyrim Immersive Creatures, Immersive Patrols, Ultimate Deadly Encounters

Encounter mods that add tons of NPCs like Warzones can be extremely performance taxing, so be careful. Luckily, most of these mods are highly configurable using MCM, so you can turn off some NPCs if you feel there are too many.

(Using all of these mods at once may be overkill, so I recommend picking and choosing)

 

Combat Evolved is also good, but most of its tweaks can be done through SkyTweak, and I don't like its changes to sneaking much.

Another great mod to be on the lookout for is fadingsignal's Dynamic Stealth (if you care about stealth). It hasn't been officially released yet, but I will grab it as soon as it is and recommend it to anyone in need of a good stealth overhaul.

 

Lastly, as to the original question, I have not used any of the mods you mentioned with SL except for SkyTweak, but I'm not sure I can recommend them in the first place. Most of the mods I posted above I have used with SL, and they have worked quite well, to the extent that SexLab would allow my computer to keep using it.

(This thread might be better off in the Non-Adult Mods section)

Posted

 

 

Action Combat does look fun as hell, but I thought that I should give you a bit more information before you consider it.

 

First of all, Action Combat is ridiculously unbalanced, almost as much as vanilla combat. It looks really cool and like it adds new features, but it works in a way that allows the player to abuse the combat system just as much as if you were able to block and the enemy was unable to. Whoever gets the first strike in pushes the enemy back to such a degree that they are no longer able to do anything about the onslaught of attacks until they die. This, of course, applies to you as well, but because you are the player and know how the system works, as opposed to an NPC using an AI, you are able to manipulate combat to a degree in which you can get that first strike. The only interesting part of Action Combat for me is the parrying, which isn't done much in other combat-oriented mods.

 

Second, Action Combat is a dangerous mod. I can't explain this quite as well as Nazenn is able to in his masterlist of dangerous, outdated, and superseded mods, so I will quote him here:

The issue here is that all of the mods use cloaking scripts to apply constant effects that allow their mechanics to function and apply easily to NPCs. This sort of system is often done in mods because it allows for immediate compatibility and an easy way to ensure that the effects are applying. Where these mods run into issues is that the effects do not remove and are never unloaded by the game, even when the NPC dies or is unloaded, and as such the reference remains in the save game. Because these references are endlessly placed on new NPCs like bandits, but never cleaned up, this causes save bloat.

 

To sum it up, Action Combat applies scripts to every NPC it comes across and then never bothers to clean it up, causing save bloat. Save bloat is not to be taken lightly, and even if you use proper cleaning tools, using mods like Action Combat will cause your game to reach a point in which you will barely be able to play without constant CTDs. Your save will become unusable, and you'll likely have to begin a new save just in order to play again. The two other combat mods which suffer from the same problem are Duel - Combat Realism and Deadly Combat (yes, the one you have been using), as referenced in Nazenn's post, so I would stay away from them as well. I would replace them with Ultimate Combat instead, it's quite good.

 

Well, enough with Action Combat.

 

I honestly know nothing about EHSE, so I'm not going to say anything about that.

I don't know too much about Enhanced Enemy AI either, but it looks like a dumbed down version of Revenge of the Enemies, so I'm going to stick with the latter.

SkyTweak is a must for any mod-user, and for much more than combat. You can alter hundreds of variables to customize your game to exactly how you want it to be. I cannot praise it more, and I'm sad to see that it's only gotten a fraction of the attention it deserves (despite still getting quite a lot).

 

To make my combat more interesting, this is what I use (it makes the game a HELL of a lot more challenging, but so much more fun):

Enemies: Revenge of the Enemies, High Level Enemies, Animal Tweaks, ASIS

Combat: Ultimate Combat, Dual Wield Parry, SkyTweak

Dragons: Deadly Dragons, Dragon Combat Overhaul

Encounters: Warzones, OBIS, ASIS, Skyrim Immersive Creatures, Immersive Patrols, Ultimate Deadly Encounters

Encounter mods that add tons of NPCs like Warzones can be extremely performance taxing, so be careful. Luckily, most of these mods are highly configurable using MCM, so you can turn off some NPCs if you feel there are too many.

(Using all of these mods at once may be overkill, so I recommend picking and choosing)

 

Combat Evolved is also good, but most of its tweaks can be done through SkyTweak, and I don't like its changes to sneaking much.

Another great mod to be on the lookout for is fadingsignal's Dynamic Stealth (if you care about stealth). It hasn't been officially released yet, but I will grab it as soon as it is and recommend it to anyone in need of a good stealth overhaul.

 

Lastly, as to the original question, I have not used any of the mods you mentioned with SL except for SkyTweak, but I'm not sure I can recommend them in the first place. Most of the mods I posted above I have used with SL, and they have worked quite well, to the extent that SexLab would allow my computer to keep using it.

(This thread might be better off in the Non-Adult Mods section)

 

 

 

I'm not sure if the current version of AC cause's any save bloat because it says on the mods page it cleans itself

 

i definitely need to check out high level enemies and animal tweaks and some of the encounter mods you mentioned, good list

 

which one do you use out of the dragon overhaul mods? 

 

also i think youre right right i should of posted this in the non adult mods section

Posted

 

 

 

 

Action Combat does look fun as hell, but I thought that I should give you a bit more information before you consider it.

 

First of all, Action Combat is ridiculously unbalanced, almost as much as vanilla combat. It looks really cool and like it adds new features, but it works in a way that allows the player to abuse the combat system just as much as if you were able to block and the enemy was unable to. Whoever gets the first strike in pushes the enemy back to such a degree that they are no longer able to do anything about the onslaught of attacks until they die. This, of course, applies to you as well, but because you are the player and know how the system works, as opposed to an NPC using an AI, you are able to manipulate combat to a degree in which you can get that first strike. The only interesting part of Action Combat for me is the parrying, which isn't done much in other combat-oriented mods.

 

Second, Action Combat is a dangerous mod. I can't explain this quite as well as Nazenn is able to in his masterlist of dangerous, outdated, and superseded mods, so I will quote him here:

The issue here is that all of the mods use cloaking scripts to apply constant effects that allow their mechanics to function and apply easily to NPCs. This sort of system is often done in mods because it allows for immediate compatibility and an easy way to ensure that the effects are applying. Where these mods run into issues is that the effects do not remove and are never unloaded by the game, even when the NPC dies or is unloaded, and as such the reference remains in the save game. Because these references are endlessly placed on new NPCs like bandits, but never cleaned up, this causes save bloat.

 

To sum it up, Action Combat applies scripts to every NPC it comes across and then never bothers to clean it up, causing save bloat. Save bloat is not to be taken lightly, and even if you use proper cleaning tools, using mods like Action Combat will cause your game to reach a point in which you will barely be able to play without constant CTDs. Your save will become unusable, and you'll likely have to begin a new save just in order to play again. The two other combat mods which suffer from the same problem are Duel - Combat Realism and Deadly Combat (yes, the one you have been using), as referenced in Nazenn's post, so I would stay away from them as well. I would replace them with Ultimate Combat instead, it's quite good.

 

Well, enough with Action Combat.

 

I honestly know nothing about EHSE, so I'm not going to say anything about that.

I don't know too much about Enhanced Enemy AI either, but it looks like a dumbed down version of Revenge of the Enemies, so I'm going to stick with the latter.

SkyTweak is a must for any mod-user, and for much more than combat. You can alter hundreds of variables to customize your game to exactly how you want it to be. I cannot praise it more, and I'm sad to see that it's only gotten a fraction of the attention it deserves (despite still getting quite a lot).

 

To make my combat more interesting, this is what I use (it makes the game a HELL of a lot more challenging, but so much more fun):

Enemies: Revenge of the Enemies, High Level Enemies, Animal Tweaks, ASIS

Combat: Ultimate Combat, Dual Wield Parry, SkyTweak

Dragons: Deadly Dragons, Dragon Combat Overhaul

Encounters: Warzones, OBIS, ASIS, Skyrim Immersive Creatures, Immersive Patrols, Ultimate Deadly Encounters

Encounter mods that add tons of NPCs like Warzones can be extremely performance taxing, so be careful. Luckily, most of these mods are highly configurable using MCM, so you can turn off some NPCs if you feel there are too many.

(Using all of these mods at once may be overkill, so I recommend picking and choosing)

 

Combat Evolved is also good, but most of its tweaks can be done through SkyTweak, and I don't like its changes to sneaking much.

Another great mod to be on the lookout for is fadingsignal's Dynamic Stealth (if you care about stealth). It hasn't been officially released yet, but I will grab it as soon as it is and recommend it to anyone in need of a good stealth overhaul.

 

Lastly, as to the original question, I have not used any of the mods you mentioned with SL except for SkyTweak, but I'm not sure I can recommend them in the first place. Most of the mods I posted above I have used with SL, and they have worked quite well, to the extent that SexLab would allow my computer to keep using it.

(This thread might be better off in the Non-Adult Mods section)

 

I'm not sure if the current version of AC cause's any save bloat because it says on the mods page it cleans itself

 

i definitely need to check out high level enemies and animal tweaks and some of the encounter mods you mentioned, good list

 

which one do you use out of the dragon overhaul mods? 

 

also i think youre right right i should of posted this in the non adult mods section

 

 

 

 

The author may have recently updated their mod (most recent update for AC was Dec15) to include proper cleaning scripts, and this, I am not sure of, since I am unaware of how to pinpoint what is a cleaning script and what is not. Regardless of that, Nazenn's list of dangerous mods was last updated more recently than the most recent version of AC was released, so I am going to trust Nazenn instead. If you decide to use AC, you should backup your files and saves, use Mod Organizer, or do both.

 

Even if the mod is working properly, I still feel that it is unbalanced, but it is your game, and whether you want to use it and how you want to play is certainly not my decision.

 

I use both of the dragon overhaul mods I listed up above. DD and DCO are compatible with each other, and do different things. DCO mostly changes dragon AI to make them more intelligent and difficult to kill, whereas DD lets you set their health, resistance, and other things to prolong the fights and make different methods of attacking more or less effective. DD also adds some new dragons to the game. Out of the two, DCO is definitely more difficult; it actually feels like they're at the top of the food chain now. If you use both, turn off the "Assault" option in DD's MCM, because DCO handles that in its own way. If you use Deadly Dragons, I also recommend not installing the Deadly Monsters optional plugin, unless you really really want it.

Posted

 

 

 

 

 

 

Action Combat does look fun as hell, but I thought that I should give you a bit more information before you consider it.

 

First of all, Action Combat is ridiculously unbalanced, almost as much as vanilla combat. It looks really cool and like it adds new features, but it works in a way that allows the player to abuse the combat system just as much as if you were able to block and the enemy was unable to. Whoever gets the first strike in pushes the enemy back to such a degree that they are no longer able to do anything about the onslaught of attacks until they die. This, of course, applies to you as well, but because you are the player and know how the system works, as opposed to an NPC using an AI, you are able to manipulate combat to a degree in which you can get that first strike. The only interesting part of Action Combat for me is the parrying, which isn't done much in other combat-oriented mods.

 

Second, Action Combat is a dangerous mod. I can't explain this quite as well as Nazenn is able to in his masterlist of dangerous, outdated, and superseded mods, so I will quote him here:

The issue here is that all of the mods use cloaking scripts to apply constant effects that allow their mechanics to function and apply easily to NPCs. This sort of system is often done in mods because it allows for immediate compatibility and an easy way to ensure that the effects are applying. Where these mods run into issues is that the effects do not remove and are never unloaded by the game, even when the NPC dies or is unloaded, and as such the reference remains in the save game. Because these references are endlessly placed on new NPCs like bandits, but never cleaned up, this causes save bloat.

 

To sum it up, Action Combat applies scripts to every NPC it comes across and then never bothers to clean it up, causing save bloat. Save bloat is not to be taken lightly, and even if you use proper cleaning tools, using mods like Action Combat will cause your game to reach a point in which you will barely be able to play without constant CTDs. Your save will become unusable, and you'll likely have to begin a new save just in order to play again. The two other combat mods which suffer from the same problem are Duel - Combat Realism and Deadly Combat (yes, the one you have been using), as referenced in Nazenn's post, so I would stay away from them as well. I would replace them with Ultimate Combat instead, it's quite good.

 

Well, enough with Action Combat.

 

I honestly know nothing about EHSE, so I'm not going to say anything about that.

I don't know too much about Enhanced Enemy AI either, but it looks like a dumbed down version of Revenge of the Enemies, so I'm going to stick with the latter.

SkyTweak is a must for any mod-user, and for much more than combat. You can alter hundreds of variables to customize your game to exactly how you want it to be. I cannot praise it more, and I'm sad to see that it's only gotten a fraction of the attention it deserves (despite still getting quite a lot).

 

To make my combat more interesting, this is what I use (it makes the game a HELL of a lot more challenging, but so much more fun):

Enemies: Revenge of the Enemies, High Level Enemies, Animal Tweaks, ASIS

Combat: Ultimate Combat, Dual Wield Parry, SkyTweak

Dragons: Deadly Dragons, Dragon Combat Overhaul

Encounters: Warzones, OBIS, ASIS, Skyrim Immersive Creatures, Immersive Patrols, Ultimate Deadly Encounters

Encounter mods that add tons of NPCs like Warzones can be extremely performance taxing, so be careful. Luckily, most of these mods are highly configurable using MCM, so you can turn off some NPCs if you feel there are too many.

(Using all of these mods at once may be overkill, so I recommend picking and choosing)

 

Combat Evolved is also good, but most of its tweaks can be done through SkyTweak, and I don't like its changes to sneaking much.

Another great mod to be on the lookout for is fadingsignal's Dynamic Stealth (if you care about stealth). It hasn't been officially released yet, but I will grab it as soon as it is and recommend it to anyone in need of a good stealth overhaul.

 

Lastly, as to the original question, I have not used any of the mods you mentioned with SL except for SkyTweak, but I'm not sure I can recommend them in the first place. Most of the mods I posted above I have used with SL, and they have worked quite well, to the extent that SexLab would allow my computer to keep using it.

(This thread might be better off in the Non-Adult Mods section)

 

I'm not sure if the current version of AC cause's any save bloat because it says on the mods page it cleans itself

 

i definitely need to check out high level enemies and animal tweaks and some of the encounter mods you mentioned, good list

 

which one do you use out of the dragon overhaul mods? 

 

also i think youre right right i should of posted this in the non adult mods section

 

 

 

 

The author may have recently updated their mod (most recent update for AC was Dec15) to include proper cleaning scripts, and this, I am not sure of, since I am unaware of how to pinpoint what is a cleaning script and what is not. Regardless of that, Nazenn's list of dangerous mods was last updated more recently than the most recent version of AC was released, so I am going to trust Nazenn instead. If you decide to use AC, you should backup your files and saves, use Mod Organizer, or do both.

 

Even if the mod is working properly, I still feel that it is unbalanced, but it is your game, and whether you want to use it and how you want to play is certainly not my decision.

 

I use both of the dragon overhaul mods I listed up above. DD and DCO are compatible with each other, and do different things. DCO mostly changes dragon AI to make them more intelligent and difficult to kill, whereas DD lets you set their health, resistance, and other things to prolong the fights and make different methods of attacking more or less effective. DD also adds some new dragons to the game. Out of the two, DCO is definitely more difficult; it actually feels like they're at the top of the food chain now. If you use both, turn off the "Assault" option in DD's MCM, because DCO handles that in its own way. If you use Deadly Dragons, I also recommend not installing the Deadly Monsters optional plugin, unless you really really want it.

 

 

 

im going to use most of the mods you metioned, going to use enhanced ai: ROTE instead of the one i said and i might try this mods out

vigor - combat and injuries http://www.nexusmods.com/skyrim/mods/72180/? tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D72180%26preview%3D&pUp=1

along with skytweaks

 

Thanks for the help mrsmexythebeast! you beast!!  :lol:

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