Lily Sweets Posted February 8, 2016 Posted February 8, 2016 Dump your ideas here. I should be able to mod it, probably.
GSBmodders Posted February 8, 2016 Posted February 8, 2016 war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes
Lily Sweets Posted February 8, 2016 Author Posted February 8, 2016 war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you.
Lily Sweets Posted February 8, 2016 Author Posted February 8, 2016 Will keep this thread also as a development thread. Ideas and writings (the best I can do is generic fucking) are welcomed. Started on this thing, not sure what it is but it should work, this will probably be heavily influenced by traits.
Lily Sweets Posted February 10, 2016 Author Posted February 10, 2016 Didn't get much done today but managed to throw in ass type. Took AGOT screen also. Not sure if this actually works so I'm gonna run a long observer game to check. character_event = { id = 4565476 is_triggered_only = yes # triggered via on_action hide_window = yes # hidden from the player only_women = yes min_age = 15 trigger = { is_female = yes NOT = { has_character_flag = deezbreats } } immediate = { random_list = { 20 = { modifier = { factor = 2 trait = fair } modifier = { factor = 2 trait = strong } modifier = { factor = 2 mother = { trait = fair } } modifier = { factor = 2 mother = { trait = strong } } modifier = { factor = 6 mother = { trait = ass_bubble } } modifier = { factor = 6 mother = { trait = ass_heart } } add_trait = ass_bubble } 20 = { modifier = { factor = 2 trait = fair } modifier = { factor = 2 trait = strong } modifier = { factor = 2 mother = { trait = fair } } modifier = { factor = 2 mother = { trait = strong } } modifier = { factor = 6 mother = { trait = ass_heart } } modifier = { factor = 6 mother = { trait = ass_bubble } } add_trait = ass_heart } 20 = { modifier = { factor = 2 trait = ugly } modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } } add_trait = ass_inverted } 20 = { modifier = { factor = 2 trait = ugly } modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } } add_trait = ass_square } 20 = { modifier = { factor = 2 trait = ugly } modifier = { factor = 6 mother = { OR = { trait = ass_inverted trait = ass_square trait = ass_flat} } } add_trait = ass_flat } } set_character_flag = deezbreats } }
Lily Sweets Posted February 10, 2016 Author Posted February 10, 2016 added aphrodite trait (no guarantee this will be added to the character, it's trait that adds fertility so it's a standalone trait on its own) so you can search for characters that have ideal proportions or looks ripped dicks/virgins/bit tits from dark world, editing virgin part later to expand added some body look trait added ass size moved all these appearance traits to leadership traits area so shit doesnt get clogged the invisible trait holes are traits, the fix is very simple, change all traits to modifiers and set it as hidden with duration of -1. unfortunately, cbf
Lily Sweets Posted February 10, 2016 Author Posted February 10, 2016 working on some dynamic character interaction, looks like i've been successful according to my calculations, because this hoe has -100 opinons of me, there is 7% chance she'll ever let me in with this mechanic, i can tie traits to ai reactions, so they can decide to reject your advances if you're ugly and fat character_event = { id = 409001 picture = 1bastardly_birth desc = 409001f is_triggered_only = yes option = { name = noname ai_chance = { factor = 50 modifier = { factor = 0.50 opinion = { who = event_target:uglysexobject10 value = -25 } } modifier = { factor = 0.25 opinion = { who = event_target:uglysexobject10 value = -50 } } modifier = { factor = 0.125 opinion = { who = event_target:uglysexobject10 value = -75 } } modifier = { factor = 0.08 opinion = { who = event_target:uglysexobject10 value = -100 } } } event_target:uglysexobject10 = { character_event = { id = 409002 } } #let in } option = { name = noname ai_chance = { factor = 50 modifier = { factor = 0.50 opinion = { who = event_target:uglysexobject10 value = 25 } } modifier = { factor = 0.25 opinion = { who = event_target:uglysexobject10 value = 50 } } modifier = { factor = 0.125 opinion = { who = event_target:uglysexobject10 value = 75 } } modifier = { factor = 0.08 opinion = { who = event_target:uglysexobject10 value = 100 } } } event_target:uglysexobject10 = { character_event = { id = 409003 } } #don't let in } }
GSBmodders Posted February 10, 2016 Posted February 10, 2016 war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you. your liege can, also even other nations if you happen to be captured in battle, or sold out by your commrade's in arms. now onto a pornographic idea, a brothel that the player can build. sort of like a barony so that you can send women there that who are either fallen, abducted or enslaved. needs to have a random customer list so that anyone you are not currently hostile to can visit and fill your coffers
Lily Sweets Posted February 11, 2016 Author Posted February 11, 2016 war crimes - gleefully commit horrible attrocities such as putting a city or temple to the torch butchering all its residents. earning nick names like bloody bill, sweet william, or butcher bob. and of course since there must be consequences such as a trial with equally horrible punishments for those found guilty like drawn and quartered, disembowlment and the likes This is doable but the question is why, lol. If you're the person doing the crimes, no one can really imprison you. your liege can, also even other nations if you happen to be captured in battle, or sold out by your commrade's in arms. now onto a pornographic idea, a brothel that the player can build. sort of like a barony so that you can send women there that who are either fallen, abducted or enslaved. needs to have a random customer list so that anyone you are not currently hostile to can visit and fill your coffers worked on a decision for ai to sell female captives http://pastebin.com/Y7izPVQS it sends them to one of six baronies under a county in middle of the ocean (that does not spawn courtiers) and adds a trait so you can use the character finder to find them. i plan on adding a "visit" brothel island and allowing you select which slave you can buy, and even a "try out slave" option. about the player part, i'm not very keen on this, doesn't really fit ck2, and im pretty sure dark worlds got this down
Zmey Posted February 12, 2016 Posted February 12, 2016 Do you plan to release this as a mod or submod for those od us that suck at modding?
Lily Sweets Posted February 12, 2016 Author Posted February 12, 2016 Do you plan to release this as a mod or submod for those od us that suck at modding? I don't have a very organized mod right now, I can release it but there's no clear signs of anything to do. I plan on releasing it once I get a break to polish it out. if you want the lines to the code, i don't mind giving it out, all these features are relatively simple, actually spent more time getting the portraits and editing them all to 152x152 than i did with the mod so far thinking about doing something along the lines of http://editthis.info/create_your_own_story/College_Girls to replace seduction focus i'm a very bad writer and don't have much creativity so i need ideas due to ai being retarded or my coding bad, i have removed dynamic ai decision making
Zmey Posted February 12, 2016 Posted February 12, 2016 Well if you need ideas how about adding more creatures that can be summoned? Perhaps those from "Everyday Life with Monster Girls" or having the summoning go very wrong and spawning an invasion? More slave option, breeders, milkers etc? Breeding farm for slaves ?
Lily Sweets Posted February 12, 2016 Author Posted February 12, 2016 Well if you need ideas how about adding more creatures that can be summoned? Perhaps those from "Everyday Life with Monster Girls" or having the summoning go very wrong and spawning an invasion? More slave option, breeders, milkers etc? Breeding farm for slaves ? yes, i can do the first part, im not a fan of anime style so i don't know anything about those but i can do the summoning part i will need images that look usuable 152x152 portraits, the style i use from most of my portraits from from chinese artists that draw for the legend of cryptids game, rather not have out of place anime characters with freakishly large eyes and generic skin for breeders, do i just add a trait called breeder with a lot of fertility? not too interested in the breeding farm, i have a island where slaves are sold to already, and if i do this, the only male breeder can only be the liege because of court malus what slave options do you want? i don't really got much after rape here are anime styles preferable, you can see, much work done on airbrush to make them look less like generic anime character http://drawcrowd.com/norari/bookmarks http://drawcrowd.com/projects/mze2njq2ltktmtitmtm http://cushart.deviantart.com/art/League-Of-Legends-Ahri-385091589 started working on replacement for seduction events
Zmey Posted February 12, 2016 Posted February 12, 2016 I was thinking of having practical use of slaves, having the seduce an opponent, used as a gift/spy? As for rape, i never really got why you would have to rape slaves? Isnt the whole idea behind training sex slaves to make them obedient and submissive?
Lily Sweets Posted February 12, 2016 Author Posted February 12, 2016 starting to replace all portrait traits with flags
Lily Sweets Posted February 13, 2016 Author Posted February 13, 2016 took some 3 minutes to do that ^^ lol, was tempted not to since now I can't use search to find the portaits worked on tying seduction to opinion, traits, and looks unfortunately, due to disorganization, i spend more time trying to find out what localisation goes with what and what event leads to what character_event = { id = 2420005 desc = 1talktoemily picture = fuckingduck is_triggered_only = yes immediate = { ROOT = { set_character_flag = sexuallock1 save_event_target_as = sexuallock1 } } option = { name = slurpslurp event_target:male10 = { character_event = { id = 2420006 } } } } character_event = { id = 2420006 desc = 1talktoemily picture = fuckingduck is_triggered_only = yes option = { name = 2talktoemilya random_list = { 50 = { custom_tooltip = { text = emilyaccepts } modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } } modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_positively } } modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_positively1 } } modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_positively2 } } modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_positively3 } } modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } } modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } } modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } } modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } } modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } } modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } } modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } } modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } } modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } } modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } } hidden_tooltip = { event_target:male10 = { character_event = { id = 2520007 } } } #interest } 50 = { custom_tooltip = { text = emilyscared } modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_negatively } } modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_negatively1 } } modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_negatively2 } } modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_negatively3 } } modifier = { factor = 2 event_target:sexuallock1 = { trait = virgin } } modifier = { factor = 3 event_target:sexuallock1 = { trait = aphrodite } } modifier = { factor = 2 event_target:sexuallock1 = { trait = thinbod } } modifier = { factor = 2 event_target:sexuallock1 = { trait = hour_glass } } modifier = { factor = 2 event_target:sexuallock1 = { trait = ass_heart } } modifier = { factor = 2 event_target:sexuallock1 = { trait = ass_bubble } } modifier = { factor = 3 event_target:sexuallock1 = { trait = bombshell } } modifier = { factor = 2 event_target:sexuallock1 = { trait = chaste } } hidden_tooltip = { event_target:male10 = { character_event = { id = 2420008 } } } #scared } } } option = { name = 2talktoemilyb } option = { name = 2talktoemilyc } option = { name = 2talktoemilyd } } character_event = { id = 2420008 desc = emilyshocked picture = fuckingduck option = { name = doitanyways random_list = { 1 = { modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } } modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } } modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } } modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } } modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } } modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } } modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } } modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } } modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } } modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } } modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } } modifier = { factor = 0.50 event_target:sexuallock1 = { trait = lustful } } modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_positively } } modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_positively1 } } modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_positively2 } } modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_positively3 } } event_target:male10 = { character_event = { id = 2520007 } } #interest } 1 = { modifier = { factor = 1 event_target:sexuallock1 = { trait = chaste } } modifier = { factor = 1.5 event_target:sexuallock1 = { has_character_modifier = think_negatively } } modifier = { factor = 3 event_target:sexuallock1 = { has_character_modifier = think_negatively1 } } modifier = { factor = 5 event_target:sexuallock1 = { has_character_modifier = think_negatively2 } } modifier = { factor = 10 event_target:sexuallock1 = { has_character_modifier = think_negatively3 } } event_target:male10 = { character_event = { id = 2410007 } } #endscene } } } } character_event = { id = 2410007 #endscene desc = emilyscreamsaway picture = fuckingduck is_triggered_only = yes option = { name = sheet any_realm_character = { opinion = { who = ROOT modifier = opinion_funny_man months = 24 } } hidden_tooltip = { event_target:sexuallock1 = { clr_character_flag = sexuallock1 } event_target:male10 = { clr_character_flag = male1 } clear_event_target = male10 clear_event_target = sexuallock1 } } } character_event = { id = 2520007 #interest desc = emilyinterested1 picture = fuckingduck is_triggered_only = yes option = { name = askemilytosuck random_list = { 50 = { modifier = { factor = 2 event_target:sexuallock1 = { trait = lustful } } modifier = { factor = 1.5 event_target:male10 = { trait = chamber_boost1 } } modifier = { factor = 2 event_target:male10 = { trait = chamber_boost2 } } modifier = { factor = 3 event_target:male10 = { trait = chamber_boost3 } } modifier = { factor = 4 event_target:male10 = { trait = chamber_boost4 } } modifier = { factor = 5 event_target:male10 = { trait = chamber_boost5 } } modifier = { factor = 6 event_target:male10 = { trait = chamber_boost6 } } modifier = { factor = 7 event_target:male10 = { trait = chamber_boost7 } } modifier = { factor = 8 event_target:male10 = { trait = chamber_boost8 } } modifier = { factor = 9 event_target:male10 = { trait = chamber_boost9 } } modifier = { factor = 10 event_target:male10 = { trait = chamber_boost10 } } event_target:male10 = { character_event = { id = 2410008 } } #suck } 50 = { modifier = { factor = 10 event_target:sexuallock1 = { trait = chaste } } modifier = { factor = 10 event_target:sexuallock1 = { trait = celibate } } event_target:male10 = { character_event = { id = 2410007 } } #run away } } } } character_event = { id = 2410008 #suck desc = emilystartsukin picture = fuckingduck is_triggered_only = yes option = { name = swallow event_target:sexuallock1 = { opinion = { who = ROOT modifier = sexual_conquest months = 24 } } FROM = { character_event = { id = 2410009 } } } option = { name = facial } option = { name = continueemily } } character_event = { id = 2410009 #suck desc = swalllooed picture = fuckingduck is_triggered_only = yes option = { name = ok12 hidden_tooltip = { event_target:sexuallock1 = { clr_character_flag = sexuallock1 } event_target:male10 = { clr_character_flag = male1 } clear_event_target = male10 clear_event_target = sexuallock1 } } } mod.rar
Lily Sweets Posted February 13, 2016 Author Posted February 13, 2016 reverting back to traits, static portraits are lost on deaths with flags
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