Make-Use-Of-ME Posted February 2, 2016 Posted February 2, 2016 somebody, maybe 1 of the Devs/regular user made a default mod order showing what goes where in terms of the mods here. it would be appreciated if somebody could link that, or paste it in here. sure was useful last time I redid load order!
pinkpunkt Posted February 2, 2016 Posted February 2, 2016 http://www.loverslab.com/topic/19588-sexlab-index/ this ?
Morferous Posted February 2, 2016 Posted February 2, 2016 somebody, maybe 1 of the Devs/regular user made a default mod order showing what goes where in terms of the mods here. it would be appreciated if somebody could link that, or paste it in here. sure was useful last time I redid load order! For most part you can just rely on LOOT to sort your load order. It detects LL mods just as well than Nexus mods. The current exception that I know of is that Skooma Whore should be above Xaz Prison Overhaul and Inte's patches, if you use them. This post will show you how to run LOOT correctly and running order of tools. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Make-Use-Of-ME Posted February 2, 2016 Author Posted February 2, 2016 ah gotcha, what about in texture side of Mod organizer though? unsure but I think there was that. though loot working, that is a really good thing!
Morferous Posted February 2, 2016 Posted February 2, 2016 ah gotcha, what about in texture side of Mod organizer though? unsure but I think there was that. though loot working, that is a really good thing! The left panel handles that in MO. Item lower in left panel (higher number in priority) wins the conflict and takes the effect. I would recommend placing base meshes and textures higher in MO (CBBE, UUNP etc.), with base item textures (ZAP) and sort others out as you wish them to get appearing in the game. It is of course important to arrange other mods there as well. Edit: DDa, DDi and DDx should naturally be high up there as well, like they are in the load order - in that order.
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