Outlawer Posted January 27, 2016 Posted January 27, 2016 first sry fo my bad english hope u guys understand this i'm trying to port fallout new vegas to fallout4 ADAM - A Definitive Armor Mod http://www.nexusmods.com/newvegas/mods/43192/? for the test trying to veteran ranger headgear first but outfit studio can't export da model after copy boneweighting da reason to why is some vertex cant got a boneweight so i open a 3ds max and import model, use a skin wrap modifiler got a boneweight then export to nif open outfit studio again import, and export and i replace fallout4 army helmet model for test but when i load the save file game is crash to deskot yea i'm a noob moding that's why need to help i'll upload original newvegas mesh and modified to fallout4 mesh i hope someone fixed my model or port this original model comdatrangerhelmet.nif is original file the others is modified helmet2,helmet fix.nif is not different so much but just in case combatrangerhelmet.nif helmet2.nif helmetfix.nif
SlapMeSilly Posted January 29, 2016 Posted January 29, 2016 If helmetfix.nif is the FO4 one that keeps CTD. It's because it's missing material file definitions. In FO4 if it doesn't have a material defined you get a CTD. The material file does not have to exist, nor does the texture file it refers to. But if it doesn't have material it donesn't work. Use the Material Editor to point to the texture files then assign the paths in the BSLightingShaderProperty Name text field. give it the relative path as "materials/somewhere/somefile.bgsm". Inside the material editor use paths without the "textures" on it. So if the path is Textures\Armor\MyArmorMod\skin.dds, in material editor it will be "Armor/MyArmorMod/skin.dds" . I'm not sure if the \ have to be converted to / in the material files. All the bethesda files have them as / so I just make it the same.
Outlawer Posted January 30, 2016 Author Posted January 30, 2016 If helmetfix.nif is the FO4 one that keeps CTD. It's because it's missing material file definitions. In FO4 if it doesn't have a material defined you get a CTD. The material file does not have to exist, nor does the texture file it refers to. But if it doesn't have material it donesn't work. Use the Material Editor to point to the texture files then assign the paths in the BSLightingShaderProperty Name text field. give it the relative path as "materials/somewhere/somefile.bgsm". Inside the material editor use paths without the "textures" on it. So if the path is Textures\Armor\MyArmorMod\skin.dds, in material editor it will be "Armor/MyArmorMod/skin.dds" . I'm not sure if the \ have to be converted to / in the material files. All the bethesda files have them as / so I just make it the same. ya i'm trying to make some material file but still ctd i duuno now wht is problem M_Helmet.nif
Outlawer Posted January 31, 2016 Author Posted January 31, 2016 some little bit stuff update i'm trying to cod mw3 SAS outfit to fallout4 it's not a easy work as i thought especially modifed to fo4 body mesh match for skinwrap it just worked ya but got a still hella boneweighting problem but not the helmet.. dunno why still CTD if someone help dat helemt why make a CTD i can port SAS gas mask too soon
SlapMeSilly Posted January 31, 2016 Posted January 31, 2016 some little bit stuff update i'm trying to cod mw3 SAS outfit to fallout4 it's not a easy work as i thought especially modifed to fo4 body mesh match for skinwrap it just worked ya but got a still hella boneweighting problem but not the helmet.. dunno why still CTD if someone help dat helemt why make a CTD i can port SAS gas mask too soon Can you post the material files? I put the model in game as-is and get this. I suspect the CTD is something to do with the contents of the material files. Maybe mal-formed. Maybe incorrect texture paths. Make sure they don't contain the "Textures/" on the beginning of the path.
Outlawer Posted January 31, 2016 Author Posted January 31, 2016 some little bit stuff update i'm trying to cod mw3 SAS outfit to fallout4 it's not a easy work as i thought especially modifed to fo4 body mesh match for skinwrap it just worked ya but got a still hella boneweighting problem but not the helmet.. dunno why still CTD if someone help dat helemt why make a CTD i can port SAS gas mask too soon Can you post the material files? I put the model in game as-is and get this. ScreenShot33.jpg I suspect the CTD is something to do with the contents of the material files. Maybe mal-formed. Maybe incorrect texture paths. Make sure they don't contain the "Textures/" on the beginning of the path. M_helmet is work? no CTD? but why i till got a CTD? here is materials and textures one is texture and the other is material bigger one is txt anyway thx for answer probaly my fallout4 something wrong need to re-set up game and testing without da all mod Test.7z test.7z
SlapMeSilly Posted January 31, 2016 Posted January 31, 2016 Ok all the files work. Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record. I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801. On a side note, The clipping in my screenshot seems to be my character's chin. Helmet Test.7z
Outlawer Posted January 31, 2016 Author Posted January 31, 2016 Ok all the files work. ScreenShot34.jpg Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record. I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801. On a side note, The clipping in my screenshot seems to be my character's chin. confirm da work but wht is arma record mean? and how can u fix dat? teach me master
SlapMeSilly Posted January 31, 2016 Posted January 31, 2016 Ok all the files work. ScreenShot34.jpg Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record. I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801. On a side note, The clipping in my screenshot seems to be my character's chin. confirm da work but wht is arma record mean? and how can u fix dat? teach me master Post the esp you were trying to use. I'll explain what's different about it that is causing the crash. The ARMA record is labeled as "Armor Addon".
SlapMeSilly Posted February 1, 2016 Posted February 1, 2016 Just curious if you got it all working now?
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