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i had some porting problem need to help


Outlawer

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first

sry fo my bad english hope u guys understand this

 

i'm trying to port fallout new vegas to fallout4

ADAM - A Definitive Armor Mod 

http://www.nexusmods.com/newvegas/mods/43192/?

 

for the test trying to veteran ranger headgear first

 

but  outfit studio can't export da model after copy boneweighting

da reason to why is some vertex cant got a boneweight

 

so  i open a 3ds max and import model, use a skin wrap modifiler got a boneweight

then export to nif

 

open outfit studio again import, and export

and i replace fallout4 army helmet model for test

 

but when i load the save file game is crash to deskot  :-/

 

yea i'm a noob moding

 

that's why need to help

 

i'll upload original newvegas mesh and modified to fallout4 mesh

 

i hope someone fixed my model or port this original model

 

 

comdatrangerhelmet.nif is original file

 

the others is modified

helmet2,helmet fix.nif is not different so much but just in case

combatrangerhelmet.nif

helmet2.nif

helmetfix.nif

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If helmetfix.nif is the FO4 one that keeps CTD. It's because it's missing material file definitions. In FO4 if it doesn't have a material defined you get a CTD. The material file does not have to exist, nor does the texture file it refers to. But if it doesn't have material it donesn't work.
 
Use the Material Editor to point to the texture files then assign the paths in the BSLightingShaderProperty Name text field. give it the relative path as "materials/somewhere/somefile.bgsm". Inside the material editor use paths without the "textures" on it. So if the path is Textures\Armor\MyArmorMod\skin.dds, in material editor it will be "Armor/MyArmorMod/skin.dds" .

 

I'm not sure if the \ have to be converted to / in the material files. All the bethesda files have them as / so I just make it the same.

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If helmetfix.nif is the FO4 one that keeps CTD. It's because it's missing material file definitions. In FO4 if it doesn't have a material defined you get a CTD. The material file does not have to exist, nor does the texture file it refers to. But if it doesn't have material it donesn't work.

 

Use the Material Editor to point to the texture files then assign the paths in the BSLightingShaderProperty Name text field. give it the relative path as "materials/somewhere/somefile.bgsm". Inside the material editor use paths without the "textures" on it. So if the path is Textures\Armor\MyArmorMod\skin.dds, in material editor it will be "Armor/MyArmorMod/skin.dds" .

 

I'm not sure if the \ have to be converted to / in the material files. All the bethesda files have them as / so I just make it the same.

ya i'm trying to make some material file but still ctd 

i duuno now wht is problem

M_Helmet.nif

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some little bit stuff update

 

i'm trying to cod mw3 SAS outfit to fallout4 

it's not a easy work as i thought especially modifed to fo4 body mesh match

for skinwrap

 

it just worked ya but got a still hella boneweighting problem :-/

 

 

 

but not the helmet.. dunno why still CTD

if someone help dat helemt why make a CTD i can port SAS gas mask too soon :shy:

 

 

 

post-104116-0-82982100-1454213174_thumb.png

post-104116-0-39662800-1454213224_thumb.png

post-104116-0-37637700-1454213283_thumb.png

post-104116-0-22283700-1454213362_thumb.png

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some little bit stuff update

 

i'm trying to cod mw3 SAS outfit to fallout4 

it's not a easy work as i thought especially modifed to fo4 body mesh match

for skinwrap

 

it just worked ya but got a still hella boneweighting problem :-/

 

 

 

but not the helmet.. dunno why still CTD

if someone help dat helemt why make a CTD i can port SAS gas mask too soon :shy:

 

Can you post the material files? I put the model in game as-is and get this.

post-516911-0-76033600-1454217377_thumb.jpg

 

I suspect the CTD is something to do with the contents of the material files. Maybe mal-formed. Maybe incorrect texture paths. Make sure they don't contain the "Textures/" on the beginning of the path.

 

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some little bit stuff update

 

i'm trying to cod mw3 SAS outfit to fallout4 

it's not a easy work as i thought especially modifed to fo4 body mesh match

for skinwrap

 

it just worked ya but got a still hella boneweighting problem :-/

 

 

 

but not the helmet.. dunno why still CTD

if someone help dat helemt why make a CTD i can port SAS gas mask too soon :shy:

 

Can you post the material files? I put the model in game as-is and get this.

attachicon.gifScreenShot33.jpg

 

I suspect the CTD is something to do with the contents of the material files. Maybe mal-formed. Maybe incorrect texture paths. Make sure they don't contain the "Textures/" on the beginning of the path.

 

M_helmet is work? no CTD? but why i till got a CTD?

 

here is materials and textures 

one is texture and the other is material

 

bigger one is txt

anyway

thx for answer

probaly my fallout4 something wrong need to re-set up game and testing without da all mod

Test.7z

test.7z

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Ok all the files work.

post-516911-0-01942900-1454227510_thumb.jpg

 

 

Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record.

 

I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801.

 

On a side note, The clipping in my screenshot seems to be my character's chin.

Helmet Test.7z

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Ok all the files work.

attachicon.gifScreenShot34.jpg

 

 

Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record.

 

I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801.

 

On a side note, The clipping in my screenshot seems to be my character's chin.

confirm da work :D

 

but wht is arma record mean? and how can u fix dat?

 

teach me master :blush:

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Ok all the files work.

attachicon.gifScreenShot34.jpg

 

 

Only thought I have left. It's something in the esp. Maybe you have it pointing to the wrong place for the nif in the ARMA record.

 

I made an archive with all the files, and an esp to use for testing. You can use NMM to load it if you wish. You can craft the helmet free at chemistry bench under utility. Or use the item code xx000801.

 

On a side note, The clipping in my screenshot seems to be my character's chin.

confirm da work :D

 

but wht is arma record mean? and how can u fix dat?

 

teach me master :blush:

 

 

Post the esp you were trying to use. I'll explain what's different about it that is causing the crash.

 

The ARMA record is labeled as "Armor Addon".

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