egon123 Posted January 27, 2016 Posted January 27, 2016 Yesterday I installed that Sofia voiced follower and was thinking by myself: "Well, you have Sexlab Vanilla Voices, lets create one for Sofia!" So I start to work. Getting the sound an changing the .esp wasn't a problem. But the script compiling give me some headache. I tried first to compiling the unchanged script, just to see if the compiling itself works. And it didn't. I have no idea why my CK won't compile any scripts I will attach my changed script with the new voice. Maybe someone can compile it for me. Its the only possibility I see atm. sslVanillaVoicesFactory.psc
txzeenath Posted January 27, 2016 Posted January 27, 2016 I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default.
egon123 Posted January 27, 2016 Author Posted January 27, 2016 I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default. So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that
txzeenath Posted January 27, 2016 Posted January 27, 2016 I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default. So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that Not from the bsa. There should be a scripts.rar hidden in your scripts folder (I should've clarified). It has the sources (about 15,000 of em lol). Just dump those in and let it overwrite everything. I haven't used the CK for compiling so beyond getting all of your scripts into the folder, if you still have problems, I have no idea XD. I just use notepad++ with a "run" shortcut to the compiler.
egon123 Posted January 27, 2016 Author Posted January 27, 2016 I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default. So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that Not from the bsa. There should be a scripts.rar hidden in your scripts folder (I should've clarified). It has the sources (about 15,000 of em lol). Just dump those in and let it overwrite everything. I haven't used the CK for compiling so beyond getting all of your scripts into the folder, if you still have problems, I have no idea XD. I just use notepad++ with a "run" shortcut to the compiler. In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder. I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried Can you tell me how to setup this run thing? Then I will try this
txzeenath Posted January 27, 2016 Posted January 27, 2016 In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder. I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried Can you tell me how to setup this run thing? Then I will try this Ahh, you might not have SKSE installed/updated or missing the script sources for some reason. SKSE normally has a scripts archive that has all of the modified scripts you need. ModEvent (from your screenshot) is a SKSE v1.7+ script. You can grab the sources from the 7z archive of SKSE(http://skse.silverlock.org/beta/skse_1_07_03.7z) Here's a guide on the CK site for notepad++ setup. http://www.creationkit.com/Notepad%2B%2B_Setup Much easier than the bulky CK. I just pop open a file, edit, hit "run" on my compile shortcut in NP++, put the new PEX into my mod's script folder, and start up skyrim. More steps but beats waiting for the CK to load up when I want to change one value. Not sure if you can run it through MO, haven't bothered.
egon123 Posted January 27, 2016 Author Posted January 27, 2016 In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder. I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried Can you tell me how to setup this run thing? Then I will try this Ahh, you might not have SKSE installed/updated or missing the script sources for some reason. SKSE normally has a scripts archive that has all of the modified scripts you need. ModEvent (from your screenshot) is a SKSE v1.7+ script. You can grab the sources from the 7z archive of SKSE(http://skse.silverlock.org/beta/skse_1_07_03.7z) Here's a guide on the CK site for notepad++ setup. http://www.creationkit.com/Notepad%2B%2B_Setup Much easier than the bulky CK. I just pop open a file, edit, hit "run" on my compile shortcut in NP++, put the new PEX into my mod's script folder, and start up skyrim. More steps but beats waiting for the CK to load up when I want to change one value. Yay! Got it compiled! The problem was the skse source files. I have skse (sure) but with the installer version that seems to miss the sources. Unpacked them, tried again in CK (notepad++ didn't gave me an error) and it worked this time. Soo, now lets see if it works ingame or if my skyrim will implode Thank you so far! Edith: Works!
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