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script compiling


egon123

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Posted

Yesterday I installed that Sofia voiced follower and was thinking by myself: "Well, you have Sexlab Vanilla Voices, lets create one for Sofia!"

So I start to work. Getting the sound an changing the .esp wasn't a problem. But the script compiling give me some headache.

I tried first to compiling the unchanged script, just to see if the compiling itself works. And it didn't. I have no idea why my CK won't compile any scripts  :(

 

I will attach my changed script with the new voice. Maybe someone can compile it for me. Its the only possibility I see atm.

sslVanillaVoicesFactory.psc

Posted

I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default.

So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that :)

Posted

 

I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default.

So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that :)

 

 

Not from the bsa. There should be a scripts.rar hidden in your scripts folder (I should've clarified). It has the sources (about 15,000 of em lol). Just dump those in and let it overwrite everything.

 

I haven't used the CK for compiling so beyond getting all of your scripts into the folder, if you still have problems, I have no idea XD. I just use notepad++ with a "run" shortcut to the compiler.

Posted

 

 

I assume you haven't unpacked the archived scripts into your sources folder? They aren't all there by default.

So basically all skyrim scripts from the bsa? mh.. yeah, I didn't. They aren't listed in that output window thing with the errors, but I will try that :)

 

 

Not from the bsa. There should be a scripts.rar hidden in your scripts folder (I should've clarified). It has the sources (about 15,000 of em lol). Just dump those in and let it overwrite everything.

 

I haven't used the CK for compiling so beyond getting all of your scripts into the folder, if you still have problems, I have no idea XD. I just use notepad++ with a "run" shortcut to the compiler.

 

 

In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder.

 

I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried :D Can you tell me how to setup this run thing? Then I will try this

Posted

 

In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder.

 

I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried :D Can you tell me how to setup this run thing? Then I will try this

 

 

Ahh, you might not have SKSE installed/updated or missing the script sources for some reason. SKSE normally has a scripts archive that has all of the modified scripts you need. ModEvent (from your screenshot) is a SKSE v1.7+ script. You can grab the sources from the 7z archive of SKSE(http://skse.silverlock.org/beta/skse_1_07_03.7z)

 

Here's a guide on the CK site for notepad++ setup.

http://www.creationkit.com/Notepad%2B%2B_Setup

 

 

Much easier than the bulky CK. I just pop open a file, edit, hit "run" on my compile shortcut in NP++, put the new PEX into my mod's script folder, and start up skyrim. More steps but beats waiting for the CK to load up when I want to change one value. Not sure if you can run it through MO, haven't bothered.

Posted

 

 

In my scripts folder, there is a sub folder names sources, yeah (yes, around 15k). A scripts.rar isn't found in the whole skyrim folder.

 

I also edited the psc with notepad++. Just used ck for compiling. Or well, I tried :D Can you tell me how to setup this run thing? Then I will try this

 

 

Ahh, you might not have SKSE installed/updated or missing the script sources for some reason. SKSE normally has a scripts archive that has all of the modified scripts you need. ModEvent (from your screenshot) is a SKSE v1.7+ script. You can grab the sources from the 7z archive of SKSE(http://skse.silverlock.org/beta/skse_1_07_03.7z)

 

Here's a guide on the CK site for notepad++ setup.

http://www.creationkit.com/Notepad%2B%2B_Setup

 

 

Much easier than the bulky CK. I just pop open a file, edit, hit "run" on my compile shortcut in NP++, put the new PEX into my mod's script folder, and start up skyrim. More steps but beats waiting for the CK to load up when I want to change one value.

 

 

Yay! Got it compiled!

The problem was the skse source files. I have skse (sure) but with the installer version that seems to miss the sources.

Unpacked them, tried again in CK (notepad++ didn't gave me an error)  and it worked this time.

 

Soo, now lets see if it works ingame or if my skyrim will implode ;)

 

Thank you so far! :)

 

Edith: Works! :)

post-332868-0-03222200-1453905698_thumb.jpg

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