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Impact


junkacc

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I'm currently helping nivea with her RobertMale v4. I must say it's looking spectacular to the point that I might play as a male character this time.

 

post-23292-0-17987700-1453748003_thumb.jpgpost-23292-0-13010900-1453748011_thumb.jpg

post-23292-0-43693100-1453748019_thumb.jpgpost-23292-0-70983100-1453748026_thumb.jpg

 

I'm also trying to make it work with bullet impacts. According to nivea, the bodycaps need to be at the bottom of the nitrishapes. The question I have is:

 

Do the body/meat caps have a hardcoded naming convention the game looks for like the "pipboyon" "pipboyoff" convention?

 

 

Also, is there a way to import a mesh with an animation without the mesh getting all mangled like this?post-23292-0-82797000-1453750476_thumb.jpg

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