junkacc Posted January 25, 2016 Posted January 25, 2016 I'm currently helping nivea with her RobertMale v4. I must say it's looking spectacular to the point that I might play as a male character this time. I'm also trying to make it work with bullet impacts. According to nivea, the bodycaps need to be at the bottom of the nitrishapes. The question I have is: Do the body/meat caps have a hardcoded naming convention the game looks for like the "pipboyon" "pipboyoff" convention? Also, is there a way to import a mesh with an animation without the mesh getting all mangled like this?
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