CylonSurfer Posted April 26, 2012 Posted April 26, 2012 Hi all, I'm working on a real 1st person mod for skyrim and need some help with a problem with my animations. Basically we have made the characters body visable in fpv and then swap all fpv animations with the 3rd person ones. A few tweaks here and there and all looks nice in game and you can look down and see your body. There is one huge problem I have been working on for months and that is adjusting the position of the camera in the animations I export from MAX 2010 using the Havok content tools. Essentially I can reposition the camera to anywhere in Max I like but in game the camera appears in the postion it was orginally located in skyrims Skeleton.nif. This leaves me with many issues, for example when sneaking the camera remains at standing height, I cant introduce a slight camera bob while walking, etc Has anyone managed to alter the 1st person Camera in Max and have these new settings work in game? I'd love to hear from you if you have! Cheers.
zz2tommy Posted April 26, 2012 Posted April 26, 2012 Hi all' date=' I'm working on a real 1st person mod for skyrim and need some help with a problem with my animations. Basically we have made the characters body visable in fpv and then swap all fpv animations with the 3rd person ones. A few tweaks here and there and all looks nice in game and you can look down and see your body. There is one huge problem I have been working on for months and that is adjusting the position of the camera in the animations I export from MAX 2010 using the Havok content tools. Essentially I can reposition the camera to anywhere in Max I like but in game the camera appears in the postion it was orginally located in skyrims Skeleton.nif. This leaves me with many issues, for example when sneaking the camera remains at standing height, I cant introduce a slight camera bob while walking, etc Has anyone managed to alter the 1st person Camera in Max and have these new settings work in game? I'd love to hear from you if you have! Cheers. [/quote'] You just reminded me of this mod: http://skyrim.nexusmods.com/downloads/file.php?id=6002# I haven't checked it out since it was still in alpha phases but you should check it out, I am atm xD
CylonSurfer Posted May 15, 2012 Author Posted May 15, 2012 Hi all' date=' I'm working on a real 1st person mod for skyrim and need some help with a problem with my animations. Basically we have made the characters body visable in fpv and then swap all fpv animations with the 3rd person ones. A few tweaks here and there and all looks nice in game and you can look down and see your body. There is one huge problem I have been working on for months and that is adjusting the position of the camera in the animations I export from MAX 2010 using the Havok content tools. Essentially I can reposition the camera to anywhere in Max I like but in game the camera appears in the postion it was orginally located in skyrims Skeleton.nif. This leaves me with many issues, for example when sneaking the camera remains at standing height, I cant introduce a slight camera bob while walking, etc Has anyone managed to alter the 1st person Camera in Max and have these new settings work in game? I'd love to hear from you if you have! Cheers. [/quote'] You just reminded me of this mod: http://skyrim.nexusmods.com/downloads/file.php?id=6002# I haven't checked it out since it was still in alpha phases but you should check it out, I am atm xD That is the Mod I'm working on and as such I'm trying to find out why my Camera is stuck at the Cam hieght set in Skeleton.nif, even when set to a new position in one of the animations. Does anyone have or know of a 3dsmax 2010 1st person file set including export rig I could try?
CylonSurfer Posted May 20, 2012 Author Posted May 20, 2012 Hi all' date=' I'm working on a real 1st person mod for skyrim and need some help with a problem with my animations. Basically we have made the characters body visable in fpv and then swap all fpv animations with the 3rd person ones. A few tweaks here and there and all looks nice in game and you can look down and see your body. There is one huge problem I have been working on for months and that is adjusting the position of the camera in the animations I export from MAX 2010 using the Havok content tools. Essentially I can reposition the camera to anywhere in Max I like but in game the camera appears in the postion it was orginally located in skyrims Skeleton.nif. This leaves me with many issues, for example when sneaking the camera remains at standing height, I cant introduce a slight camera bob while walking, etc Has anyone managed to alter the 1st person Camera in Max and have these new settings work in game? I'd love to hear from you if you have! Cheers. [/quote'] You just reminded me of this mod: http://skyrim.nexusmods.com/downloads/file.php?id=6002# I haven't checked it out since it was still in alpha phases but you should check it out, I am atm xD That is the Mod I'm working on and as such I'm trying to find out why my Camera is stuck at the Cam hieght set in Skeleton.nif, even when set to a new position in one of the animations. Does anyone have or know of a 3dsmax 2010 1st person file set including export rig I could try? BUMP - Any help would be really appreciated. Has anyone modded any first person animations sucessfully on here?? I think we're looking at giving up if this hurdle cannot be overcome which would be a real shame.
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