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Friends! I am tormented by the imperfection of a magnificent unique mod. The dialogue should not end at the 3rd stage of animation, since modern animation contains 5 stages, and some 6-7. And it would be great if the characters could continue the conversation after the animation ends. Can someone add 2-3 stages before the end of the quest and recompile the script (it seems this -asexyhook) and share this experiment with us? Probably it's not easy to do otherwise the author of the mod would have done it himself, but suddenly someone will succeed.

Edited by wprarr
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