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Adjusting breast and butt proportions in nifskope


zz2tommy

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Posted

So I've been messing around with nifskope again regarding the skeleton_female.nif, wondering what could be altered without issue. Of course my intentions were more specific as I was thinking that with the presence of "butt bones," maybe I could shift or scale these bones to my more preferred body shape.

 

Firstly, I never read or followed any tutorials really about this (excluding glowmaps), I've always purely messed around with nifskope so I apologize if there are existing explanations for my subsequent inquiries.I also do not possess any 3d editing programs.

 

I tried changing the position values and scale for each of the butt bones as well as other nodes I thought relevant to it but to no avail. Then I thought, I'll try with the breast bones, as modders have obviously developed them more, and maybe I could maybe copy properties or whatever onto said butt bones. Well, with much satisfaction, I discovered I could - open spoiler, this is at scale value 1.5.

 

 

breastcompare.jpg

 

 

Something to take note of: see the rather clean, straight horizontal planes on the underside of each breast on the smaller set? They seem to round out on the bottom in the bigger ones for some reason.

 

Obviously this isn't something new and is probably body editing 101 to many of you, but I got my character bigger breasts for my preferred body type (numenume erosbody), so I'm happy. After tinkering a bit more with the butt bones, I still didn't progress until I decided "forget it, I'll just try the whole damn hip node to see if my efforts even mean anything. Open spoiler.

 

 

asscompare.jpg

 

 

Got what I wanted! Of course the bigger version is absurdly large but I made it that size to make the difference much more apparent. But there was an issue - open spoiler.

 

 

TESV2012-04-2120-33-43-45.jpg

 

 

Scaling the entire hip node essentially made everything below the waist larger, so the leg length exceeded the allowed height for them. The legs lengthened while the rest of the body remained at wherever the origin point is.

 

Now I did have to change the position values of the breast bones a bit, since merely scaling them up made them protrude out like torpedos. Doing this allowed the more natural appearance as posted.

 

So I thought maybe I could do the same and just shift the entire body up in the nif file to compensate for the leg length. I tried shifting the entire parent node of the nif file up, the nodes of the spine and hip, the node containing the spine and hip nodes, but none worked.

 

\ /



V

 

SO, I just wanted to ask, can someone help me out here? A simple tier solution would be to just position the female model higher above the original origin point so her feet can appear above ground plane. A miracle tier solution would be if someone could tell me how to specifically change the butt size via nifskope alone.

 

But I also feel like the latter isn't entirely possible; this is just a guess. I'm assuming the reason that I can't alter the position, shape, or size of the butt because the body mesh isn't technically or in some way weighted to the butt bones at all? Like how the breast portion of the body mesh, which I'm guessing, is? If so, does this mean my efforts are all for naught?

 

  • 2 months later...
Posted

So I've been messing around with nifskope again regarding the skeleton_female.nif' date=' wondering what could be altered without issue. Of course my intentions were more specific as I was thinking that with the presence of "butt bones," maybe I could shift or scale these bones to my more preferred body shape.

 

Firstly, I never read or followed any tutorials really about this (excluding glowmaps), I've always purely messed around with nifskope so I apologize if there are existing explanations for my subsequent inquiries.I also do not possess any 3d editing programs.

 

I tried changing the position values and scale for each of the butt bones as well as other nodes I thought relevant to it but to no avail. Then I thought, I'll try with the breast bones, as modders have obviously developed them more, and maybe I could maybe copy properties or whatever onto said butt bones. Well, with much satisfaction, I discovered I could - open spoiler, this is at scale value 1.5.

 

 

 

 

Something to take note of: see the rather clean, straight horizontal planes on the underside of each breast on the smaller set? They seem to round out on the bottom in the bigger ones for some reason.

 

Obviously this isn't something new and is probably body editing 101 to many of you, but I got my character bigger breasts for my preferred body type (numenume erosbody), so I'm happy. After tinkering a bit more with the butt bones, I still didn't progress until I decided "forget it, I'll just try the whole damn hip node to see if my efforts even mean anything. Open spoiler.

 

 

asscompare.jpg

 

 

Got what I wanted! Of course the bigger version is absurdly large but I made it that size to make the difference much more apparent. But there was an issue - open spoiler.

 

 

TESV2012-04-2120-33-43-45.jpg

 

 

Scaling the entire hip node essentially made everything below the waist larger, so the leg length exceeded the allowed height for them. The legs lengthened while the rest of the body remained at wherever the origin point is.

 

Now I did have to change the position values of the breast bones a bit, since merely scaling them up made them protrude out like torpedos. Doing this allowed the more natural appearance as posted.

 

So I thought maybe I could do the same and just shift the entire body up in the nif file to compensate for the leg length. I tried shifting the entire parent node of the nif file up, the nodes of the spine and hip, the node containing the spine and hip nodes, but none worked.

 

\ /



V

 

SO, I just wanted to ask, can someone help me out here? A simple tier solution would be to just position the female model higher above the original origin point so her feet can appear above ground plane. A miracle tier solution would be if someone could tell me how to specifically change the butt size via nifskope alone.

 

But I also feel like the latter isn't entirely possible; this is just a guess. I'm assuming the reason that I can't alter the position, shape, or size of the butt because the body mesh isn't technically or in some way weighted to the butt bones at all? Like how the breast portion of the body mesh, which I'm guessing, is? If so, does this mean my efforts are all for naught?

 

very simple!! excellant i have made a body with sliders set and custom body,love to modify breast part of alot of my armors ,ingenious it is,wanting armor to match breasts, can you show me step by step? or tell me?really appreciate it !!!!!

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