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Ordinator: Has it changed much?


NNS10

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Posted

A number of months ago, I had expressed my gripes about Ordinator in this post (in another thread):

 

I tried Ordinator but found I had a love/hate feeling about it. Some of the changes were great. But there were other things I simply hated.

 

The armor trees don't branch, the marksman tree's branching seems kind of odd (not seeing the specialization), and the one-handed tree's specialization was kinda weird (sword specialization feels like it just encourages you to stick to a certain attack pattern to get damage bonus). Damage also seemed to have been nerfed a lot in comparision to vanilla (dagger sneak attacks were nerfed big time). I also didn't like how perks for certain setups had conditionals that were very situational (only 3 dagger perks in one-handed tree and they're all situational--to the point where 2/3 of them don't help at all if you go for stealth).

 

I guess my gripe is it feels like there's a lot of potential, but it's either not fully utilized, the perk trees are structured awkardly, or certain archetype's perks feel very situational. I really would've liked to see more specialization, perks that were more awesome in terms of benefits (considering the trees are absolute sinks), and less common path perks that were only useful in specific situations.

 

The non-combat perks definitely sounded interesting from the descriptions, but I mainly go for combat and I found some great changes, but also a lot of things that I just found very annoying or arbitrary. I ended up going back to SPERG.

 

Back then Ordinator was on version 2.0x. Now it's on version 5.0x.

 

How much has Ordinator changed since then? Are there any changes to the areas I expressed concerns about (in above post)?

Posted

Go to Ordinator mod page and click the changes tab.

 

The changelog gets into all the minutiae and is mostly pages and pages of tweaks and fixes. I wouldn't be able to pick out all the substantive changes from the sea of minor tweaks.

 

That's why I'm asking others. Those who have been playing Ordinator since v1.0 or v2.0 would have a sense of the type of changes that occurred and whether the concerns I listed in my post still exist and plays the same.

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