calyps Posted May 2, 2012 Posted May 2, 2012 The basics is, make sure every object in the blend file has a material with a uv map and a image attached to it. Just make one material like that, then apply it to all objects before exporting. Otherwise, you can't add materials to the nif. And it doesn't matter what texture you use in blender, at all, because you're going to delete the material after export anyway. You just have to have it during export or it'll never take a material as a nif.
HongChina Posted May 3, 2012 Posted May 3, 2012 Edit2: I've finished porting it to UNP. Looks pretty brutal' date=' an implement of torture perhaps. Please don't tell me you want a mammoth tusk one;)[/quote'] Hah. I'm tempted to (try and) make it just to see how ridiculous it'd look
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