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Perv skeletons - how to make poser mods work?


Eriagle

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Posted

I got quite inspired by skeleton x human art, but as someone who doesn't know anything about proper modding besides cloth converting, what is the way to get poser mods etc. work on skeletons too? Do I need to create a whole new race, modify existing one, make follower-type character or is it possible just replace all skeletons'... uh, skeleton which is compatible with poser mods?

Posted

I got quite inspired by skeleton x human art, but as someone who doesn't know anything about proper modding besides cloth converting, what is the way to get poser mods etc. work on skeletons too? Do I need to create a whole new race, modify existing one, make follower-type character or is it possible just replace all skeletons'... uh, skeleton which is compatible with poser mods?

No you don't need to create a whole new, modify existing one make or a follower-type character, you just need FNIS for use pose mods.

 

For the skeleton, i recommend to use XPMS Extended (if you use HDT Physics Extension),XP32 Maximum Skeleton or Custom Skeleton Replacers(if you use TBBP or BBP).

 

You can also ShowPoseMenu to choose the right pose you want.

 

If you want all poses mods, go to this topic (http://www.loverslab.com/topic/45907/where-find-to-download-all-pose-mods/).

Posted

 

I got quite inspired by skeleton x human art, but as someone who doesn't know anything about proper modding besides cloth converting, what is the way to get poser mods etc. work on skeletons too? Do I need to create a whole new race, modify existing one, make follower-type character or is it possible just replace all skeletons'... uh, skeleton which is compatible with poser mods?

No you don't need to create a whole new, modify existing one make or a follower-type character, you just need FNIS for use pose mods.

 

For the skeleton, i recommend to use XPMS Extended (if you use HDT Physics Extension),XP32 Maximum Skeleton or Custom Skeleton Replacers(if you use TBBP or BBP).

 

You can also ShowPoseMenu to choose the right pose you want.

 

If you want all poses mods, go to this topic (http://www.loverslab.com/topic/45907/where-find-to-download-all-pose-mods/).

 

 

Yes, I've been using FNIS and all kinds of pose mods from day 1, but as far as I can see they only work on human characters (NPCs, player), not on animals and skeletons (the enemy skeletons), which I'm trying to figure out. Pose spells etc. do nothing when targeted on skeletons.

 

Is it really enough to put, for example, XPMS skeleton inside meshes/actors/skeleton folder to enable pose mods on them? Is it really just that simple?

Posted

 

 

I got quite inspired by skeleton x human art, but as someone who doesn't know anything about proper modding besides cloth converting, what is the way to get poser mods etc. work on skeletons too? Do I need to create a whole new race, modify existing one, make follower-type character or is it possible just replace all skeletons'... uh, skeleton which is compatible with poser mods?

No you don't need to create a whole new, modify existing one make or a follower-type character, you just need FNIS for use pose mods.

 

For the skeleton, i recommend to use XPMS Extended (if you use HDT Physics Extension),XP32 Maximum Skeleton or Custom Skeleton Replacers(if you use TBBP or BBP).

 

You can also ShowPoseMenu to choose the right pose you want.

 

If you want all poses mods, go to this topic (http://www.loverslab.com/topic/45907/where-find-to-download-all-pose-mods/).

Yes, I've been using FNIS and all kinds of pose mods from day 1, but as far as I can see they only work on human characters (NPCs, player), not on animals and skeletons (the enemy skeletons), which I'm trying to figure out. Pose spells etc. do nothing when targeted on skeletons.

 

Is it really enough to put, for example, XPMS skeleton inside meshes/actors/skeleton folder to enable pose mods on them? Is it really just that simple?

If you want to use FNIS for animals and skeletons, install FNIS Creature Pack and FNIS Zoo and you don't need to put XPMS skeleton inside meshes/actors/skeleton folder to enable pose mods on them.

Posted

 

 install FNIS Creature Pack and FNIS Zoo

 

 

Oh right, it had that too...

Thank you for reminding, I'll turn to that to see if it's what I'm looking for.

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