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Adding transparency to textures?


lambient1988

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Posted

Hello, yes you can. Of course you need NIFSkope to achieve that.

 

Open the NIF you want to add the transparency too.

Open the Node "NiTriShape" that has the part of the mesh that should be transparent. (You may have more than one node for some Armors.)

If there is not a Property, under the NiTriShape" node, called "NiAlphaProperty", then right click on the NiTriShape node and select Node>Add Property, and then select NiAlphaProperty.

Edit this new node (NiAlphaProperty) and set the flags to "4845", the threshold should be set too, I usually set it to 16, but you can try different values.

 

Then edit the DDS of the texture (You will find it in BSShaderTextureSet) and add an alpha channel to it (If it has not one), and then just work on the image to make transparent the parts you want.

Be sure you export the DDS with a format that includes alpha data. DTX5 is usually fine.

 

Try in the game.

 

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