lexter Posted October 29, 2015 Posted October 29, 2015 well, guess I tricked myself with that..without updating the original behaviour file new animations obviously won't be recognized... That's what GenerateFNISforModders is for, isn't it ^^' Ok I’m at my wits end and could need some help from the experts.. I created some new animations with help of Animation Tools N3 and exported them. When I tested them with FNIS Spells the animations play without problems. For testing with Sexlab I created a new Thread in sslAnimationDefaults and registered the new animations in FNIS_SexLab_List (that process itself should not be an issue since I can register other animations without problems). When I try to play them the log says Animation started but nothing happens (no frozen pose – just no animation playing). If I use another animation for registration (just renamed some existing ones), play those once and overwrite them with my own afterwards, the camera is making a weird jump into the ground but the animation plays fine. I hope that’s somehow understandable and someone has an idea on how to fix this problem. The animations as kf and hkx-files are within the attachment. Secondly (unrelated): Does anybody know a good tutorial on working with AnimObjects within animations? I couldn’t find some so far. test_animations.rar
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