pewp43 Posted October 25, 2015 Posted October 25, 2015 Before I ask the mod author for free labor, I figured I'd try to do it myself since I might learn something that I could use later. So I'm asking for help from people who lurk the forum. I'd like to convert... DenimbarkeeperUNPB http://www.loverslab.com/files/go/eaea9f93687b0e24fcac90abc59852ba/barely-vamp-robes-and-tavern-clothes-unp-hdt from a replacer mod to a non-replacer mod. I usually play with a rather conservative Skyrim world (vanilla clothing) but play as a rather exhibitionistic PC. I'd like to use the DenimbarkeeperUNPB minidress without having all the barkeepers in Skyrim also using it. It's an immersion thing. I have absolutely no idea how easy or difficult this is, and I'm definitely nothing resembling a modder. I would need a click-by-click walkthrough on how to do it. Any takers? I'd appreciate it.
Anatriax Posted October 25, 2015 Posted October 25, 2015 Before I ask the mod author for free labor, I figured I'd try to do it myself since I might learn something that I could use later. So I'm asking for help from people who lurk the forum. I'd like to convert... DenimbarkeeperUNPB http://www.loverslab.com/files/go/eaea9f93687b0e24fcac90abc59852ba/barely-vamp-robes-and-tavern-clothes-unp-hdt from a replacer mod to a non-replacer mod. I usually play with a rather conservative Skyrim world (vanilla clothing) but play as a rather exhibitionistic PC. I'd like to use the DenimbarkeeperUNPB minidress without having all the barkeepers in Skyrim also using it. It's an immersion thing. I have absolutely no idea how easy or difficult this is, and I'm definitely nothing resembling a modder. I would need a click-by-click walkthrough on how to do it. Any takers? I'd appreciate it. Does the file have an .esp file associated with it? I'm currently not at home, and can't download it to see. If it does, you should be able to change the name of the item in CK. That SHOULD turn it into a non-replacer. if it does not, simple create a new .esp file in CK, and name the item whatever you wish, assign it the values you wish, and then find a tutorial on placing the item in a chest, or get AddItemMenu.
Guest Posted October 25, 2015 Posted October 25, 2015 Open the mod in CK, and open it at the same time in TES5Edit. In TES5Edit find all Armor and ArmorAddons that are "changed", don't touch them in TES5Edit. In CK, using the filter and the "All" item list, get one by one the items that are added by the mod. Just rename them by adding a few letters before. When CK asks if you want to duplicate them say "NO". Save the mod and exit from CK. Grab all the NIFs/DDS (in meshes and textures) that are in the mod archive, and move all of them in a new sub-folder (Meshes/<Insert here the new name>\ and textures/<insert here the new name>/) Now, you should update the path to the nifs, you can do it in CK or in TES5Edit, it is a matter of preference. Once done, you have to update all the Texture paths inside the NIFs. Use NIFSkope to do this. Then repack all you did in a 7zip file and you are ready to go.
Anatriax Posted October 25, 2015 Posted October 25, 2015 Open the mod in CK, and open it at the same time in TES5Edit. In TES5Edit find all Armor and ArmorAddons that are "changed", don't touch them in TES5Edit. In CK, using the filter and the "All" item list, get one by one the items that are added by the mod. Just rename them by adding a few letters before. When CK asks if you want to duplicate them say "NO". Save the mod and exit from CK. Grab all the NIFs/DDS (in meshes and textures) that are in the mod archive, and move all of them in a new sub-folder (Meshes/<Insert here the new name>\ and textures/<insert here the new name>/) Now, you should update the path to the nifs, you can do it in CK or in TES5Edit, it is a matter of preference. Once done, you have to update all the Texture paths inside the NIFs. Use NIFSkope to do this. Then repack all you did in a 7zip file and you are ready to go. xD Thanks for correcting me. Can you tell I've been away for awhile? LOL
pewp43 Posted October 25, 2015 Author Posted October 25, 2015 I truly appreciate the replies. Unfortunately, none of it is much help to me... and it's all because I'm virtually illiterate in the language you all are speaking... which is why I say that I would need a click-by-click walkthrough. IOW- I've gotten as far as downloading the CK... Yeah I need my hand held.
Guest Posted October 25, 2015 Posted October 25, 2015 The link you posted for the mod is not working for me. Can you spell exactly the name of the mod you wish to convert? Without seeing the mod I cannot tell you how long will the conversion take. So no promises.
Guest Posted October 25, 2015 Posted October 25, 2015 OK, I found the download (you should link to the download main page, not the one that opens when you click on "Download") There is no esp inside. The three files are just mesh and texture replacers. This means that all my previous post will not work. But I can see that the objects are really few of them. Maybe I will do the conversion for you next week. (It will take approx one hour of my time.)
pewp43 Posted October 25, 2015 Author Posted October 25, 2015 OK, I found the download (you should link to the download main page, not the one that opens when you click on "Download") There is no esp inside. The three files are just mesh and texture replacers. This means that all my previous post will not work. But I can see that the objects are really few of them. Maybe I will do the conversion for you next week. (It will take approx one hour of my time.) LOL. I figured it wasn't very difficult... well for someone who knows what the hell they're doing. I would very much appreciate it. And thanks for the heads up not to link to the download page. The only reason I did was because the denim barkeeper file wasn't very evident from the main page.
Guest Posted October 25, 2015 Posted October 25, 2015 I am doing it right now. The original author gave permission to do whatever you want with his mod. You will find 2 new clothes and 2 new shoes (all of them are Armor), with the prefix bvr (Barely Vamp Robes) The same requirements from the origainl mod will apply. If you wish to upload and distribute them on LoversLab, go for it. But give credits to the original author.
pewp43 Posted October 25, 2015 Author Posted October 25, 2015 I am doing it right now. The original author gave permission to do whatever you want with his mod. You will find 2 new clothes and 2 new shoes (all of them are Armor), with the prefix bvr (Barely Vamp Robes) The same requirements from the origainl mod will apply. If you wish to upload and distribute them on LoversLab, go for it. But give credits to the original author. I'll do just that. But not to look a gift horse in the mouth... Any chance you could make them clothing instead of, or in addition to, armor?
Guest Posted October 25, 2015 Posted October 25, 2015 I am doing it right now. The original author gave permission to do whatever you want with his mod. You will find 2 new clothes and 2 new shoes (all of them are Armor), with the prefix bvr (Barely Vamp Robes) The same requirements from the origainl mod will apply. If you wish to upload and distribute them on LoversLab, go for it. But give credits to the original author. I'll do just that. But not to look a gift horse in the mouth... Any chance you could make them clothing instead of, or in addition to, armor? There is no difference between clothes and armors in Skyrim. I kept the "Armor value" of all the items to the original values. So the barkeeper and whence ones have an armor rating of zero. Here is the file: Keep in mind all the requirements (UNP body, HDT, etc.)
pewp43 Posted October 26, 2015 Author Posted October 26, 2015 I am doing it right now. The original author gave permission to do whatever you want with his mod. You will find 2 new clothes and 2 new shoes (all of them are Armor), with the prefix bvr (Barely Vamp Robes) The same requirements from the origainl mod will apply. If you wish to upload and distribute them on LoversLab, go for it. But give credits to the original author. I'll do just that. But not to look a gift horse in the mouth... Any chance you could make them clothing instead of, or in addition to, armor? There is no difference between clothes and armors in Skyrim. I kept the "Armor value" of all the items to the original values. So the barkeeper and whence ones have an armor rating of zero. Here is the file: Barely Vamp Robes Standalone.7z Keep in mind all the requirements (UNP body, HDT, etc.) Thank you thank you thank you. I was so worried when I read your last post because I once asked someone to convert some high heels from armor to clothing so that they wouldn't negate the "mage armor" perk and they went through the trouble of the conversion but it still showed up as the dark brown... hence armor... hence no "mage armor" perk and I would've felt like a jerk if I had said anything so I didn't. But your conversion is exactly what I hoped for. Thanks again. I'm now going to figure out how to upload it to loverslab downloads so that others can get it if they want... I haven't tried to upload anything yet but this seems in the realm of something I can figure out. Thanks again.
Guest Posted October 26, 2015 Posted October 26, 2015 Thank you thank you thank you. I was so worried when I read your last post because I once asked someone to convert some high heels from armor to clothing so that they wouldn't negate the "mage armor" perk and they went through the trouble of the conversion but it still showed up as the dark brown... hence armor... hence no "mage armor" perk and I would've felt like a jerk if I had said anything so I didn't. But your conversion is exactly what I hoped for. Thanks again. I'm now going to figure out how to upload it to loverslab downloads so that others can get it if they want... I haven't tried to upload anything yet but this seems in the realm of something I can figure out. Thanks again. it is really easy. Go to the donwload section (just click on the main DOWNLOADS button on the central page) Then click on the blue button "Upload file" Give it a name, give it a description, list all the requirements (copy them from the original mod), and do not forget to give credits to @Todd420 for what he did. Then browse the file, and you are done.
pewp43 Posted October 26, 2015 Author Posted October 26, 2015 Thank you thank you thank you. I was so worried when I read your last post because I once asked someone to convert some high heels from armor to clothing so that they wouldn't negate the "mage armor" perk and they went through the trouble of the conversion but it still showed up as the dark brown... hence armor... hence no "mage armor" perk and I would've felt like a jerk if I had said anything so I didn't. But your conversion is exactly what I hoped for. Thanks again. I'm now going to figure out how to upload it to loverslab downloads so that others can get it if they want... I haven't tried to upload anything yet but this seems in the realm of something I can figure out. Thanks again. it is really easy. Go to the donwload section (just click on the main DOWNLOADS button on the central page) Then click on the blue button "Upload file" Give it a name, give it a description, list all the requirements (copy them from the original mod), and do not forget to give credits to @Todd420 for what he did. Then browse the file, and you are done. Already did it. Though I think I may need to go back and make sure that Todd is credited properly. I linked to the original mod but I think I can do a better job of it. As well as copy and paste a screenshot since I don't know how to take screenshots for myself.
Guest Posted October 26, 2015 Posted October 26, 2015 You did it "almost" right. Three points: 1) Add a big line giving credits to Todd420. 2) Every time you mention a member write the member name in this way: [member='pewp43'] So it will work like: @pewp43 3) Add the requirements!!!! This mod will NOT work without: SKSE, XPMSE (recommended with TBBP support but works also in the normal version), and HDT, and an UNP body. If any of the requirements is missing the mod will just produce tons of problems.
pewp43 Posted October 26, 2015 Author Posted October 26, 2015 You did it "almost" right. Three points: 1) Add a big line giving credits to Todd420. 2) Every time you mention a member write the member name in this way: [member='pewp43'] So it will work like: @pewp43 3) Add the requirements!!!! This mod will NOT work without: SKSE, XPMSE (recommended with TBBP support but works also in the normal version), and HDT, and an UNP body. If any of the requirements is missing the mod will just produce tons of problems. I think I coverd your points. Can I do a better job of it? I tried to copy and paste the screenshots from Todd's mod site but I'm useless if right-click doesn't do it. Maybe someday I'll figure out how to do screenshots for myself. Thanks again for both your time and patience.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.