Saviorsrd Posted October 24, 2015 Posted October 24, 2015 Right, so, I think we all know about how numbingly tedious stability testing Skyrim can be by now. It seems like it's the sort of thing that could probably be automated. So, I would be looking for something like a "Live Another Life" plugin that does the following. 1) Takes the character from the starting cell to a convenient spot outside, say, Riften. 2) Automatically sets the speed correctly and adds god mode. 3) Causes the AI to step in and take the character on a "brisk jog" from Riften to, say, 15-30 "random" (could be baked into the AI) city entrances. The end result would, ideally, be allowing the test to be run just by picking the "start" in Live Another Life and either watching or walking away from the computer to see if it crashes during the 20-ish minutes of this kind of abuse. From what little I've looked into it this would either be possible but probably slightly tedious to code, or there's a technical limitation that I'm unaware of that would make it impossible. And I'm not sure which. Anyone know?
Guest Suited Prawns Posted October 24, 2015 Posted October 24, 2015 Honestly if you actually wanted to do this the "random" factor would mess with your benchmark. You would have to make your character run through skyrim ai driven for probably an hour or two through every hold to make sure no areas cause problems. It would be a lot easier to just manually stress test the game using console commands and just fucking the game up as hard as you can to see if it will crash.
Saviorsrd Posted October 24, 2015 Author Posted October 24, 2015 Honestly if you actually wanted to do this the "random" factor would mess with your benchmark. You would have to make your character run through skyrim ai driven for probably an hour or two through every hold to make sure no areas cause problems. It would be a lot easier to just manually stress test the game using console commands and just fucking the game up as hard as you can to see if it will crash. "Random" was in quotes because it could be consistent from run to run, so long as it's moving fast - basically an automated version of Vurt's stability test (detailed in Anatriax's guide.)
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