WindShadow75 Posted April 14, 2012 Posted April 14, 2012 How do I get an esp file to overwrite a function instead of creating a DUPLICATE000 of it?
Guest Loogie Posted April 14, 2012 Posted April 14, 2012 This is going off the GECK, but it and the CS should be the same in this regard. To get it to overwrite, directly edit the asset in question. It sounds like you're making something new and naming it the same as the old one, which is causing the duplicate because it can't handle two things with identical names.
Symon Posted April 14, 2012 Posted April 14, 2012 Loogie is correct. Just load your esp and edit the script. You'll automatically get a version in the esp that overides the version is the esm. Now if you want to overide a script in an esp, you have to make the esp with the script a master to your esp. Use Wrye Bash/Fash to do this.
WindShadow75 Posted April 14, 2012 Author Posted April 14, 2012 I think what I'm trying to do is outside the limitations of the editor. I made sort of an event handler to do the job I wanted instead. Anyway, that problem is solved... But now I'm wondering if it is possilbe to write functions at runtime.
Symon Posted April 15, 2012 Posted April 15, 2012 I'm pretty certain you cannot write functions at runtime.
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