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Overwriting Functions


WindShadow75

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Guest Loogie
Posted

This is going off the GECK, but it and the CS should be the same in this regard.

 

To get it to overwrite, directly edit the asset in question. It sounds like you're making something new and naming it the same as the old one, which is causing the duplicate because it can't handle two things with identical names.

Posted

Loogie is correct. Just load your esp and edit the script. You'll automatically get a version in the esp that overides the version is the esm.

 

Now if you want to overide a script in an esp, you have to make the esp with the script a master to your esp. Use Wrye Bash/Fash to do this.

Posted

I think what I'm trying to do is outside the limitations of the editor.

 

I made sort of an event handler to do the job I wanted instead.

 

:D Anyway, that problem is solved...

 

But now I'm wondering if it is possilbe to write functions at runtime.

 

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