Jump to content

Armor calculation


Clockwinding

Recommended Posts

Posted

Hello,

 

I'd like to create an armor calculation for myself (and others if interested), that differs from the vanille flat one :

-in base skyrim each point of armor gives you a flat amount of % resist, and it has a cap.

-what i'd like to do, is get degressive return for each point of armor, with this formula to get the % reduction :

(1-0.8^(armor/100))*100

Basically, you take 20% less damage from A to A+100 armor.

Example values : 0 armor=100% damage taken. 100 armor=80% damage taken. 300 armor=48.8%. 724 armor =80% reduction. 1200=93%, and so on.

What's good about it : first investments in armor give results. it does not need a cap, since you can not be immune to damage, thus heavy armor is now more attractive compared to light in end-game. Also, the formula is reeeeally easy to tweak, i just have to change the 0.8 to increase/decrease armor efficiency.

 

What's bad : i can't create this yet, because the thing is : i lack the knowledge to create this. I don't know if it can be done through the CK alone (i hope it is), and if it is not, what i need to do it.

 

Anyone wanting to help?

Posted

Look into Skyre or Requiem. I'm pretty sure they change how armor affects damage taken, although they probably don't use the same formula as you.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...