Clockwinding Posted October 15, 2015 Posted October 15, 2015 Hello, I'd like to create an armor calculation for myself (and others if interested), that differs from the vanille flat one : -in base skyrim each point of armor gives you a flat amount of % resist, and it has a cap. -what i'd like to do, is get degressive return for each point of armor, with this formula to get the % reduction : (1-0.8^(armor/100))*100 Basically, you take 20% less damage from A to A+100 armor. Example values : 0 armor=100% damage taken. 100 armor=80% damage taken. 300 armor=48.8%. 724 armor =80% reduction. 1200=93%, and so on. What's good about it : first investments in armor give results. it does not need a cap, since you can not be immune to damage, thus heavy armor is now more attractive compared to light in end-game. Also, the formula is reeeeally easy to tweak, i just have to change the 0.8 to increase/decrease armor efficiency. What's bad : i can't create this yet, because the thing is : i lack the knowledge to create this. I don't know if it can be done through the CK alone (i hope it is), and if it is not, what i need to do it. Anyone wanting to help?
Guest Posted October 15, 2015 Posted October 15, 2015 Look into Skyre or Requiem. I'm pretty sure they change how armor affects damage taken, although they probably don't use the same formula as you.
Clockwinding Posted October 16, 2015 Author Posted October 16, 2015 Thanks, but these overhauls don't interest me, i only need the armor part. But since they need good knowledge, i'll try to PM their authors to get some insight.
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