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Assets: Crawl on all fours fixed


Cocein

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Posted

I looked for something like that but only came up with people pushing customizable camera, so I did it myself. Well, at least there are 2 height options now since that fix probably used a different camera height than I did. (3 height options if you include the original horrible version)

Posted

Another FNIS beta update got released which fixed the idle and I now have a fully functioning crawling on all fours mod. At least for the player. Equip a ring and your movement animations are switched to crawling animations, combat, sprint, and jump are disabled, and your name is changed to a new slave name just for fun.

 

For other NPCs the idle is still a little messed up. Sometimes it works, but sometimes it doesn't. I think it's because NPCs have multiple idles, not just the one the player has.

Posted

Another FNIS beta update got released which fixed the idle and I now have a fully functioning crawling on all fours mod. At least for the player. Equip a ring and your movement animations are switched to crawling animations, combat, sprint, and jump are disabled, and your name is changed to a new slave name just for fun.

 

For other NPCs the idle is still a little messed up. Sometimes it works, but sometimes it doesn't. I think it's because NPCs have multiple idles, not just the one the player has.

 

You didn't read the update information :)

 

New functionality:

  • Added Animation Variable FNIS_NPC_SingleIdle which, when set to 1, will make NPCs play exactly ONE mt_idle.hkx when they are standing unequipped. Vanilla default is that a sequence of (slightly) different animations is played. Useful when activating Alternate Animations for mt_idle.hkx.

 

 

Posted

 

You didn't read the update information :)

 

New functionality:

  • Added Animation Variable FNIS_NPC_SingleIdle which, when set to 1, will make NPCs play exactly ONE mt_idle.hkx when they are standing unequipped. Vanilla default is that a sequence of (slightly) different animations is played. Useful when activating Alternate Animations for mt_idle.hkx.

 

 

I can't figure out how to use this. FNIS_NPC_SingleIdle doesn't seem to be a variable in any of the FNIS scripts. Is it something I need to include in the FNIS_<mod>_List.txt file? How do I use it?

 

Edit: Okay, I found some stuff in the old documentation and added this line to my list file.

AnimVar FNIS_NPC_SingleIdle INT32 1

 

But I still get the problem.

Posted

 

 

You didn't read the update information :)

 

New functionality:

  • Added Animation Variable FNIS_NPC_SingleIdle which, when set to 1, will make NPCs play exactly ONE mt_idle.hkx when they are standing unequipped. Vanilla default is that a sequence of (slightly) different animations is played. Useful when activating Alternate Animations for mt_idle.hkx.

 

 

I can't figure out how to use this. FNIS_NPC_SingleIdle doesn't seem to be a variable in any of the FNIS scripts. Is it something I need to include in the FNIS_<mod>_List.txt file? How do I use it?

 

Edit: Okay, I found some stuff in the old documentation and added this line to my list file.

AnimVar FNIS_NPC_SingleIdle INT32 1

 

But I still get the problem.

 

This animation variable is automatically defined now in the idlebehavior.hkx. And, like every animvar, individually available for every character.

 

And you set it like every other animvar:

akActor.SetAnimationVariableInt("FNIS_NPC_SingleIdle", 1)

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