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Nifskope and mesh movement


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Having some nif trouble here.

 

I'm using a edited head mesh for a race, but what I noticed was the mouth was clipping with the lower jaw. To try and fix this I imported the game's mouth and moved it in nifskope via the translation (XYZ). When I applied ti to the new head there was no change at all. After fiddling with it for four hours I'm at a lost. Do I need to make a whole new mouth in blender, or is there a way I can correct this in nifskope?
 

Thanks!

 

*EDIT* NVM just found out what was causing it to not appear.

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