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HDT physics changes when using Havok object


ninjaman2

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I'm using the XP32MSE skeleton with HDT, and I want to use the Havok object for collision, but the problem I have is that the physics changes significantly when I equip the object. The XML file I use makes everything fairly... animated, and when I enable the Havok object, movement is extremely limited in comparison.


I tried replacing the defaultBBP xml in the Havok mod with the one I want to use, but it didn't help, so there is something more than that that is constraining movement. What part of which file (the Havok object mod has 3 HDT xml files it uses) creates the collision, so I can replace the rest with default HDT/custom XML settings?

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