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[Help] Defeated Animations Not Playing


lamegoat

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Posted

Hey all,

I'm new to the Skyrim modding scene and I've been trying to get the Defeated mod to work. It works to the point where the dialogue occurs after surrendering, and where my character's clothes are off. After that, no animations play as all the models just stand there looking at each other. Can anyone help me out?

I realized I posted this before without the Papyrus and Load Order, so here's the load order:
 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
paradise_halls.esm=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
RaceCompatibility.esm=1
BBLuxurySuite.esm=1
SexLab.esm=1
ZaZAnimationPack.esm=1
TERAArmors.esm=1
AP Skyrim.esm=1
SkyUI.esp=1
FNISspells.esp=1
FNISSexyMove.esp=1
RaceMenu.esp=1
RaceMenuPlugin.esp=1
Improved Combat Sounds v2.2.esp=1
dD - Enhanced Blood Main.esp=1
dD-Dragonborn-Dawnguard-EBT Patch.esp=1
dD-Larger Splatter Size.esp=1
ClimatesOfTamriel-Dungeons-Hazardous.esp=1
ClimatesOfTamriel-Nights-Level-2.esp=1
KS Hairdo's.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
SofiaFollower.esp=1
Footprints.esp=1
Run For Your Lives.esp=1
ASX_Spells.esp=1
CharacterMakingExtender.esp=1
EnhancedCharacterEdit.esp=1
BBLSspouse.esp=1
BBLuxurySuiteExt.esp=1
BBLSVisitors.esp=1
BBLSHousecarlsmovein.esp=1
Dovahkiin Mercenary Armor and Weapons CBBE.esp=1
sextoys-calyps-2.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
Hothtrooper44_ArmorCompilation.esp=1
Immersive Weapons.esp=1
XPMSE.esp=1
zzEstrus.esp=1
paradise_halls_farengars_study.esp=1
paradise_halls_fellglow_slave_camp.esp=1
ZazResources.esp=1
No Killmoves, No Killcams, No Killbites.esp=1
R18Pn - Eisen Platte Armor.esp=1
Cloaks.esp=1
Blindfolds_of_Skyrim.esp=1
ZaZ Gags.esp=1
UIExtensions.esp=1
SexLabDefeat.esp=1
mslDeviousCaptures.esp=0
 
Whatever the problem here could also explain why I can't get the SexLab Aroused mod to work either, so any help would really be appreciated <3

Papyrus.0.log

Posted

It seems to be a FNIS registration problem.

Are other SexLab animations playing?

 

Posted

It seems to be a FNIS registration problem.

Are other SexLab animations playing?

i dunno, i don't think i have any other sexlab animations besides defeat.

Your Papyrus log doesn't include any attempt to start a SexLab animation. Did you start it in MCM?

i enabled defeat in MCM, yeah. otherwise i don't know what you're talking about.

 

please be patient with me. i'm REALLY new to this.

Posted

 

i enabled defeat in MCM, yeah. otherwise i don't know what you're talking about.

 

please be patient with me. i'm REALLY new to this.

 

I'm talking about the SexLab framework, it has its own section in MCM called SexLab. This is where you check if all the requirements are present, and initialize the framework. If the framework isn't running properly, then Defeat won't either as it depends on it.

Posted

 

 

i enabled defeat in MCM, yeah. otherwise i don't know what you're talking about.

 

please be patient with me. i'm REALLY new to this.

 

I'm talking about the SexLab framework, it has its own section in MCM called SexLab. This is where you check if all the requirements are present, and initialize the framework. If the framework isn't running properly, then Defeat won't either as it depends on it.

 

i see. my sexlab section in MCM shows this, and you're right - the framework shows up as a ?. what should i do about this?

post-175569-0-44768000-1440737623_thumb.jpg

Posted

 

i see. my sexlab section in MCM shows this, and you're right - the framework shows up as a ?. what should i do about this?

 

 

Those two question marks are just a quirk with the latest version of SexLab (1.60), and should not be significant. If you close the menu, switch to third person mode, then check SexLab's MCM again, everything should show OK. So just click Install/Update, and let it do its thing. (it may take a little while)

 

Once the install process is done, Defeat should now work. I also recommend exploring the multiple new sections that will appear in SexLab MCM after it finishes installing, as these will allow you to customize many aspects of the animations started by Defeat.

Posted

thanks for the help. you're not kidding when you said "a little while." i'll try it and get back to you tomorrow with the results. in the meantime, would this also explain as to why other sexlab mods crash my skyrim?

Posted

thanks for the help. you're not kidding when you said "a little while."

 

Well, it's not supposed to take more than a minute or two. But I think you have to close the menu and get back to the game once it tells you it's installing, then wait for a 'finished' notification in the upper left corner. (But if it feels like you've been waiting too long, check the MCM again after a minute or two, to see if everything's loaded yet.)

 

 

in the meantime, would this also explain as to why other sexlab mods crash my skyrim?

 

Possibly. But Skyrim can crash for so many reasons that it's hard to know the specific cause sometimes.

 

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