samisme74 Posted August 23, 2015 Posted August 23, 2015 This suddenly became an issue with a bunch of my armors that uses transparencies. The armor is almost black. The far left one has the problem. The three on right for comparison. Some armors I removed the alpha node via nifskope and it worked. But a bunch of armors rely on transparency for the right look. I don't know why it started doing this as nothing has changed in my mod list or computer set up. I tried playing around with the numbers in Alpha flag but nothing so far. Any help appreciated.
Guest Posted August 23, 2015 Posted August 23, 2015 Do you try to increase the alpha (how much is transparent) the leftmost armor? You can alter the transpareny in NIFSkope by setting the appropriate values.
samisme74 Posted August 23, 2015 Author Posted August 23, 2015 Do you try to increase the alpha (how much is transparent) the leftmost armor? You can alter the transpareny in NIFSkope by setting the appropriate values. Is that the Flags label in the Block Details when I left click NiAlphaProperty? Or is that done via right click > Flags>Alpha Test Threshold?
Guest Posted August 23, 2015 Posted August 23, 2015 Flags has to be 4845, while the "thresold" should be a low number, but you can change it to have a different transparency. Usually 16 is a good number.
rahrahrah Posted August 23, 2015 Posted August 23, 2015 Also, if CPU's suggestions don't seem to help try toggling the 'assume shadowmask' property (BSLightingShaderProperty - > Shader Flags 2 - >SLSF2_Assume_shadowmask)
samisme74 Posted August 23, 2015 Author Posted August 23, 2015 Alright, thanks guys. I'll give it a go tomorrow. Too tired right now to keep at it. Good night.
samisme74 Posted August 23, 2015 Author Posted August 23, 2015 Also, if CPU's suggestions don't seem to help try toggling the 'assume shadowmask' property (BSLightingShaderProperty - > Shader Flags 2 - >SLSF2_Assume_shadowmask) Ok... I just can't sleep without at least trying this and what do you know? It worked! Thank you so much!
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