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Using the GetEventData condition for dialogue?


Mud

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I'm trying to get a particular set of lines working with my follower mod. When leaving a dungeon, there should be a chance of my followers saying a line along the lines of being tired, being glad to be outside, etc. However, with only checks of IsInInterior != 1.00 and a variety of LocationHasKeyword checks making sure the character's not in a village on the dialogue's conditions, attaching this quest to the Change Location event in the Story Manager causes them to say the line whenever crossing location boundaries in the overworld, such as when drawing near a cave. I want to prevent that, but don't know how.

 

What I'm currently looking at is using the GetEventData condition to check that GetIsID > Old Location > TamrielLocation != 1.00. Would that work, and do I just keep the condition to Run On Subject, or does that need to be Run On Event Data?

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