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{help} Creation kit on Mod Organizer?


DysphoriaGG7

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Posted

A few hours ago I made a thread asking on how to create custom containers
( http://www.loverslab.com/topic/51022-help-how-to-link-a-container-to-something/?do=findComment&comment=1280216 )

CPU was kind enough to take some of his time and linked me some tutorials, I followed them and learned a lot of new things. I was able to create a test container and it worked! ( I did it in Carlotta's house in Whiterun (The Container!))

so I decided to do it on the actual home that I wanted to have it in, the problem is...
I used to use NMM, I recently switched to MO for the different profiles features, anyways I launched the CK from steam, noticed that the mod that I wanted to edit wasn't there ( http://www.nexusmods.com/skyrim/mods/51980/ )
then I remembered MO is "linked" to CK from their client, so I tried launching it from there and I saw all the mods that I had installed on MO were there which were previously not showing when I launched it from Steam.

Problem is, when I try to activate skyrim.esm and thornrock.esm
I keep getting this error
https://gyazo.com/24ea3dbf4455bad8029fdfbf44377adf

so technically I can't advance, I'm stuck here... any ideas? :o

Posted

In SkyrimEditor.ini (Skyrim folder) under [General]  set  bAllowMultipleMasterLoads=1

It wasn't there, so I added it myself

it went past the initial problem, but now a thing saying some files were missing popped up, then shortly after my CK crashes....

Posted

I'm not sure how compatible the CK is with MO. I just had a problem where it would crash every time I compiled a script. I found something that suggest you can't compile scripts through MO, so I had to run it outside of MO, which meant copying my mod's files and the SexLab files (as I was making a SexLab mod) into the data folder, extracting the contents of "scripts.rar", manually installing FNIS and a couple of other things. I didn't get the error from your latest screenshot though.

Posted

One other thing to add to your SkyrimEditor.ini if you have any of the DLC is this:

 

[Archive]
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, Hearthfires.bsa, Dragonborn.bsa

 

You should have the line already up to Update.bsa. For each of the DLCs you have, add them on to the end of the line in order of release like shown above. Don't add in any you don't have, though.

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