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Ningheim Race body


DysphoriaGG7

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Posted

Having a bit of an issue here
I have RaceMenu and Bodyslide installed, I'm able to edit my characters body however I want in 2 out of my 3 characters, 2 of my characters are Bretons, and I'm able to edit their body just fine, but not my Ningheim character, I'm guessing its an issue with it being a custom race?
how would I be able to fix this?
Please halp!

 

Posted

I have a Ningheim and the CBBE RaceMenu sliders work just fine.

 

Keep in mind Ningheim uses its own meshes / textures / skeleton folders, and comes with an old version of CBBE by default. You'll want to replace the files with the latest CBBE (and update the skeleton too while you're at it) in order to use the RaceMenu features.

Posted

I have a Ningheim and the CBBE RaceMenu sliders work just fine.

 

Keep in mind Ningheim uses its own meshes / textures / skeleton folders, and comes with an old version of CBBE by default. You'll want to replace the files with the latest CBBE (and update the skeleton too while you're at it) in order to use the RaceMenu features.

Would you mind telling me how to do it? If u happen to have some free time!

Srry :s

Posted

Body:

Note the files found in Skyrim\Data\Meshes\actors\character\Ningheim\female\body . Pretty much any file that doesn't have 'head' in the name needs to be replaced with the updated CBBE version that the vanilla races are using, which you can grab from Skyrim\Data\Meshes\actors\character\character assets

 

Then, do the same process but for Textures instead of Meshes. The folder structure might be slightly different but it's the same concept.

 

 

Skeleton:

Ningheim skeleton will be in Data\Meshes\actors\character\Ningheim\female\character assets female , replace it with XPMSE which will be installed in Skyrim\Data\Meshes\actors\character\character assets female

Posted

Body:

Note the files found in Skyrim\Data\Meshes\actors\character\Ningheim\female\body . Pretty much any file that doesn't have 'head' in the name needs to be replaced with the updated CBBE version that the vanilla races are using, which you can grab from Skyrim\Data\Meshes\actors\character\character assets

 

Then, do the same process but for Textures instead of Meshes. The folder structure might be slightly different but it's the same concept.

 

 

Skeleton:

Ningheim skeleton will be in Data\Meshes\actors\character\Ningheim\female\character assets female , replace it with XPMSE which will be installed in Skyrim\Data\Meshes\actors\character\character assets female

So for example, on body/skeletons

I should remove the old cbbe on the ningheim race, and then copy the ones vanilla are using, which you can grab from Skyrim\Data\Meshes\actors\character\character assets

And paste em on the ningheim folder?

 

I hope thats it, i'll try it out when i get to my computah

 

I should be able to figure it out with this info, thank u so much! ^_^

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