Jump to content

Problem after Modifying Armor In 3DMax


jzc136

Recommended Posts

Posted

Hi all, so I decided to finally use 3DMax 2016 to modify an amor and encounter this problem.

 

Here is what I did:

- Exported the OBJ from the original NIF by using NifSkope

- Modified the OBJ in 3DMax and exported it as a OBJ (only modified the actual mesh)

- Opened the original armor in NifSkope and imported the new armor by overwriting the old one.

 

In Nifskope the armor's texture seems to have black spot all over the place, the mesh itself looks fine, but when I load the game the armor is a polygon mess.

 

I obviously did something wrong, but I can't figure it out.

 

Any guesses?

 

Also, maybe my method is wrong, how can import a mesh to max, modify it, and then exported to Nifskope or BodySlide studio?

 

post-678815-0-09708400-1438994203_thumb.jpg

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...