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RaceMenu and Animations not working/playing at all.


SmallKaiju

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Posted

I know that I'm new, but you all seem like nice people here. I've encountered a few problems:

  • Animations not playing during sex scenes, completely. (They just stand still with the pose you get when editing bodies with programs like BodySlide for example)
  • The RaceMenu has completely no effect on my character's body. Only vanilla sliders have any effect on my character.

I am using MO.

 

Load Order from the first window:

  1. FNIS Main
  2. FNIS Spells
  3. FNIS Creatures
  4. SexLab
  5. Realistic Ragdolls and Force
  6. SkyUI
  7. Schlongs of Skyrim
  8. Calientes Female Body
  9. Bodyslide 2 and Outfit Studio
  10. XP32 Maximum Skeleton Extended
  11. RaceMenu
  12. JContainers
  13. ZazAnimationPack Main
  14. Fuz Ro Doh
  15. Radiant Prostitution
  16. SexLab Eager NPCs
  17. SexLab Aroused
  18. FNIS compiled mod (animations)

As I'm not an experienced modder and have no idea what half of the things are, I'm going to list the second plugins window as well:

  1. Skyrim.esm & Update.esm
  2. SexLab.esm
  3. ZaZAnimationPack.esm
  4. Schlongs of Skyrim - Core.esm (Also the schlongs aren't showing. All males have the vanilla boxers skin)
  5. FNISSpells
  6. RaceMenu.esp
  7. RaceMenuPlugin.esp
  8. dD - Realistic Ragdoll force...
  9. SkyUI
  10. XPMSE
  11. RaceMenuMorphsCBBE.esp
  12. RaceMenuMorphsUUNP.esp
  13. MF_RadiantProstitution.esp
  14. SexLab Eager NPCs.esp
  15. Schlongs of Skyrim.esp
  16. SOS - VectorPlexus Muscular Addon

 

Thank you for all your help!

 

P.S. Not sure why I bothered writing the load order. Here's a pic!

 

w2i2u0w.png

 

 

The SPB ero heart skin isn't working as well.

Posted

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

Posted

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

Posted

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

Posted

 

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

 

I'll install the SexLab framework now. Not sure how I could miss that. I also found a new problem :c

The males still have the vanilla nude skin. When I check the mod configuration for SOS it says that there is no compatible skin. I thought SOS was a skin.

Posted

 

 

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

 

I'll install the SexLab framework now. Not sure how I could miss that. I also found a new problem :c

The males still have the vanilla nude skin. When I check the mod configuration for SOS it says that there is no compatible skin. I thought SOS was a skin.

 

Skins should be included, yes. Perhaps you didn't install it properly? If you double click it in the left panel and check the filetree tab, do you have files including textures/actors/character/male/malebody.dds? If so check the conflicts tab to see if something's overwriting them, but from that mod list nothing should be.

 

Posted

 

 

 

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

 

I'll install the SexLab framework now. Not sure how I could miss that. I also found a new problem :c

The males still have the vanilla nude skin. When I check the mod configuration for SOS it says that there is no compatible skin. I thought SOS was a skin.

 

Skins should be included, yes. Perhaps you didn't install it properly? If you double click it in the left panel and check the filetree tab, do you have files including textures/actors/character/male/malebody.dds? If so check the conflicts tab to see if something's overwriting them, but from that mod list nothing should be.

 

Alright. The animations work perfectly now! Thanks for pointing that dumb mistake out.

My female models are still default Caliente bodies and not configurable through the RaceMenu. The males still have the same vanilla skins. Should I try reinstalling the plugins?

Posted

 

 

 

 

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

 

I'll install the SexLab framework now. Not sure how I could miss that. I also found a new problem :c

The males still have the vanilla nude skin. When I check the mod configuration for SOS it says that there is no compatible skin. I thought SOS was a skin.

 

Skins should be included, yes. Perhaps you didn't install it properly? If you double click it in the left panel and check the filetree tab, do you have files including textures/actors/character/male/malebody.dds? If so check the conflicts tab to see if something's overwriting them, but from that mod list nothing should be.

 

Alright. The animations work perfectly now! Thanks for pointing that dumb mistake out.

My female models are still default Caliente bodies and not configurable through the RaceMenu. The males still have the same vanilla skins. Should I try reinstalling the plugins?

 

 

Yes, do that, and also run LOOT to sort your active plugins if you haven't yet. I think it's integrated into Mod Organizer by default these days and you can just click the sort button on the right panel. Do that and see if MO gives you messages about applying LOOT's sorting algorithm in the notifications section at the bottom.

 

If it doesn't that means you still have to install it manually. You can download it here - https://loot.github.io/- Then you'll have to set it up to run through Mod Organizer for it to be able to detect your mods, which means you need to set it up through the executables dropdown menu (the one used to launch SKSE). What I do is install it in \skyrim\data\tools, then you just bring up the dropdown menu, pick <edit> from the top, then click on the [...] button next to "Binary", use the menu that pops up to select LOOT.exe, and then click the add button.

Posted

 

 

 

 

 

 

Firstly, you don't need both the CBBE and UUNP body morph plugins. Only the one for the body you're using. 

 

Second, and this might be a redundant question, but did you make sure to get all of the animation packs that racemenu allows you to use? Did you run FNIS after you installed all of the animations? If one or both of these is not true then your animations won't show in racemenu (Or at all in the case of the latter).

 

How do I remove the UUNP body morph? I am using this.

 

Isn't racemenu used for modifying bodies? What does it have to do with animations? And yes, I ran FNIS after installing the animations. I can do it again?

 

Thanks!

 

 

Just deselect the RaceMenuMorphsUUNP.esp in the right menu. You can and should run FNIS whenever you install a new mod that has animations. Note that you'll have to move the files from your overwrite folder to your "FNIS compiled mod", or create a new one the same way you created that.

 

As for SexLab, judging by your left panel I believe you don't have the full package, and only have a patch installed - SexLab update 1.50 to 1.59c only upgrades version 1.50, but you don't have that active. Download the full SexLab 1.59c file, install it through MO and run FNIS again.

 

 

I'll install the SexLab framework now. Not sure how I could miss that. I also found a new problem :c

The males still have the vanilla nude skin. When I check the mod configuration for SOS it says that there is no compatible skin. I thought SOS was a skin.

 

Skins should be included, yes. Perhaps you didn't install it properly? If you double click it in the left panel and check the filetree tab, do you have files including textures/actors/character/male/malebody.dds? If so check the conflicts tab to see if something's overwriting them, but from that mod list nothing should be.

 

Alright. The animations work perfectly now! Thanks for pointing that dumb mistake out.

My female models are still default Caliente bodies and not configurable through the RaceMenu. The males still have the same vanilla skins. Should I try reinstalling the plugins?

 

 

Yes, do that, and also run LOOT to sort your active plugins if you haven't yet. I think it's integrated into Mod Organizer by default these days and you can just click the sort button on the right panel. Do that and see if MO gives you messages about applying LOOT's sorting algorithm in the notifications section at the bottom.

 

If it doesn't that means you still have to install it manually. You can download it here - https://loot.github.io/- Then you'll have to set it up to run through Mod Organizer for it to be able to detect your mods, which means you need to set it up through the executables dropdown menu (the one used to launch SKSE). What I do is install it in \skyrim\data\tools, then you just bring up the dropdown menu, pick <edit> from the top, then click on the [...] button next to "Binary", use the menu that pops up to select LOOT.exe, and then click the add button.

 

I reinstalled both plugins. I let LOOT sort out my plugins and my bodies are still unaffected by the RaceMenu. I can move the sliders like "Breasts SSH" that are a part of the CBBE, but nothing happens. Even when I move the sliders in the external BodySlide program.

Posted

 

I reinstalled both plugins. I let LOOT sort out my plugins and my bodies are still unaffected by the RaceMenu. I can move the sliders like "Breasts SSH" that are a part of the CBBE, but nothing happens. Even when I move the sliders in the external BodySlide program.

 

 

Hmm, not sure why that would be the case. Are you running BodySlide through Mod Organizer? This is just a wild guess but I suppose it's possible that you have to build a body in BodySlide first before you can use the RaceMenu sliders even if you're using the default, though I don't know why that'd be the case. Try loading BodySlide, picking a preset and pressing build while holding down ctrl. The files should go in your overwrite folder, if you want you can create a new mod out of it and call it "BodySlide body" or something. Not sure if it'll work, but beyond that all I can suggest is making sure you have the prerequisites required for CBBE, RaceMenu and XPMSE.

 

Posted

 

 

I reinstalled both plugins. I let LOOT sort out my plugins and my bodies are still unaffected by the RaceMenu. I can move the sliders like "Breasts SSH" that are a part of the CBBE, but nothing happens. Even when I move the sliders in the external BodySlide program.

 

 

Hmm, not sure why that would be the case. Are you running BodySlide through Mod Organizer? This is just a wild guess but I suppose it's possible that you have to build a body in BodySlide first before you can use the RaceMenu sliders even if you're using the default, though I don't know why that'd be the case. Try loading BodySlide, picking a preset and pressing build while holding down ctrl. The files should go in your overwrite folder, if you want you can create a new mod out of it and call it "BodySlide body" or something. Not sure if it'll work, but beyond that all I can suggest is making sure you have the prerequisites required for CBBE, RaceMenu and XPMSE.

 

 

I got it to work and have no idea what I did. Literally. I'll do some more testing, but I'm happy that it finally works! Thanks for your help! Do I have to do anything in return?

 

lIFgyW.png

 

Posted

 

 

 

I reinstalled both plugins. I let LOOT sort out my plugins and my bodies are still unaffected by the RaceMenu. I can move the sliders like "Breasts SSH" that are a part of the CBBE, but nothing happens. Even when I move the sliders in the external BodySlide program.

 

 

Hmm, not sure why that would be the case. Are you running BodySlide through Mod Organizer? This is just a wild guess but I suppose it's possible that you have to build a body in BodySlide first before you can use the RaceMenu sliders even if you're using the default, though I don't know why that'd be the case. Try loading BodySlide, picking a preset and pressing build while holding down ctrl. The files should go in your overwrite folder, if you want you can create a new mod out of it and call it "BodySlide body" or something. Not sure if it'll work, but beyond that all I can suggest is making sure you have the prerequisites required for CBBE, RaceMenu and XPMSE.

 

 

I got it to work and have no idea what I did. Literally. I'll do some more testing, but I'm happy that it finally works! Thanks for your help! Do I have to do anything in return?

 

lIFgyW.png

 

 

 

Good, glad I could help. No, you don't have to do anything. Welcome to the wonderful world of LoversLab mods, you'll be hooked.

 

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