urielmanx7 Posted July 31, 2015 Posted July 31, 2015 As title says, I was playing without problems for the past couple of days, then suddenly, a crash while I was walking outdoors, on an area I've been passing regularly and never crashed before, used that as a sign to rest a bit, and later when I wanted to play again the save crashes while in the loading screen; consistently, I can load the previous one and start a new game normally. But it just baffles me that just like that the current save became junk, nothing happened between the crash and me trying to play again, literally, can a crash do that? Also, I noted the same last lines on my papyrus log, every time the crash happened, maybe that's a clue? [07/31/2015 - 03:19:43PM] Error: Property PlayerHousecarlPale on script byohhousebuildingscript attached to BYOHHouseBuilding (0500305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34D4) is not the right type [07/31/2015 - 03:19:43PM] Error: Property PlayerHousecarlHjaalmarch on script byohhousebuildingscript attached to BYOHHouseBuilding (0500305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34CE) is not the right type [07/31/2015 - 03:19:43PM] Error: Property PlayerHousecarlFalkreath on script byohhousebuildingscript attached to BYOHHouseBuilding (0500305D) cannot be bound because <NULL alias> (32) on <NULL quest> (000A34DE) is not the right type And also, using loot, cleaned mods, checked the save with the cleaner (no orphans), etc; etc.
randomtguy Posted August 1, 2015 Posted August 1, 2015 I think that's just a vanilla script, though you could try stripping byohhousebuildingscript from your save using the script cleaner. Can you load the save after starting a new game first? Have you tried loading the save with Papyrus Data Transfer and using it to terminate active threads?
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